iOS Packaging for Distribution: Build failing

Hi Hiyguy8000,

  1. By deployed, I meant from iPhone Packager. I build it in UE4 and then install the Distro build to the device using it.

I really don’t quite get this, because the way I’m testing my iOS game - for distribution build is to make sure I installed iTunes in my windows, package the game into .ipa, connect my device and make sure it is recognizable/usable in my iTunes windows, then double click the .ipa, -> visible in the iTunes and do ‘Sync’ / ‘Will Install’

I’m sorry, maybe I’m inexperienced or a n00b, I haven’t tried ‘deploy’ directly my iOS packaged from the editor or iPhone packager (non-github-build) onto my iphone 4s/6+/iPad3 from iPhone packager. I usually ‘deploy’ or install it via iTunes, AFTER I successfully build the .ipa