Hi, since I cant seem to get an answer on AnswerHub or find any relevant information, I’m going to just go ahead and start a new thread here.
I’m currently wrapping up development on my first iPhone / Android game utilizing UE4. I’m excited and its become pretty fun and can’t wait to share it with everyone.
I’ve been running into a problem though thats been frustrating me for the past couple of days.
Every time I package and build my game with “For Distribution” checked, the game will always crash on the splash screen after being deployed to my phone. It never seems to fail. To clarify, I’m on 4.10.1, can check the correct provisioning file (in this case, I have three - One for Dev, one for Ad Hoc Distribution, and one for straight up App Store Distribution; both distro builds fail).
It seems essential to be testing these distribution builds as they generally are lower file sizes (like 87mb~) and I want to make sure they are good to go before sending off to Apple. Other builds, like Development or Shipping (without “For Distribution” checked) are in the 140mb file range.
I cant seem to generate any “Backup Files” or crash logs to get off the phone either… nothing from iPhone Packager is generated when I try to retrieve them either.
What could possibly be going wrong here? I’m eager to get my build out the door and into peoples hands. If there is any additional information I could include to help people understand whats going on or possible see more into it all, please let me know!
- Lucas Govatos