iOS packaging for App Store

Hi, so ive been trying to package a game for iOS for a client. I've uploaded tons of apps and games from Xcode but Unreal is being such a pain in the head. I deleted all my certs and created everything exactly like the unreal documents told me to, the provisioning profiles and certificates. First the certificate was been shown Expired when the date beside it was showing a 2017 date. I found a fix for this by updating my system date to the next date. That fix solved that problem. The only thing different ive done is instead of a Wildcard App ID i created a Explicit App ID so that i can add In-App Purchases in my game. Then i created the provisioning profile using that App ID and added it to the [Project]/Build/iOS exactly like the Unreal documents told me to. I also pointed the provisioning profile and the certificate in the Project Settings. Set the Bundle Identifier exactly like the one in Provisioning Profile. In project settings Mobile Provision is being shown valid and a green check under Distribution, and under certificate Status is valid for the certificate. But as soon as I start packaging for iOS everything goes wrong as shown in the attached pictures. Guys can somebody help me solve this problem, I've wasted 2 days trying to figure this out. When i try to open the project in Xcode then i select Shipping in Edit Schemes and try to run on the device it again fails. I cant see any settings for iOS projects, all the settings are for Mac apps in Xcode. Ive only selected Android and iOS in Unreal Engine. Please someone help!

So at this point are you packaging for shipping for upload to the App Store or packaging for Development to launch on the the iOS for testing? If you are using an Ad Hoc Provision you will not be able to launch on the iOS device directly, but you should be able to upload to the App Store with that provision. Is this not the case?

Hi suappstudios,

Since we have not heard back from you in a while, we are marking this post “resolved” for tracking purposes. However, if you are still having a problem packaging for iOS, please respond with the requested information and we will continue to investigate.

Thanks,

.