After following all the instructions to get my game deployed to an IOS device - I am having problems packaging the project.
The following Errors appear in the Log:
[2014.10.30-14.45.26:214][ 92]LogPlayLevel:Display: Program.Main: ERROR: Command failed (Result:1): C:\Unreal Engine\Unreal Engine 4.4.0\Unreal Engine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -sign -stagedir “C:\Users\User\Documents\Unreal Projects\Heist 4.4\Saved\StagedBuilds\IOS” -project “C:\Users\User\Documents\Unreal Projects\Heist 4.4\Heist.uproject”. See logfile for details: ‘IPhonePackager.txt’
[2014.10.30-14.45.26:215][ 92]LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
[2014.10.30-14.45.26:512][ 99]LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
[2014.10.30-14.45.26:512][ 99]LogPlayLevel:Display: Domain_ProcessExit
[2014.10.30-14.45.26:515][ 99]LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
[2014.10.30-14.45.26:526][ 99]LogPlayLevel:Display: AutomationToolLauncher exiting with ExitCode=1
[2014.10.30-14.45.26:526][ 99]LogPlayLevel:Display: copying UAT log files…
[2014.10.30-14.45.26:526][ 99]LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
[2014.10.30-14.45.26:631][102]LogPlayLevel:Display: BUILD FAILED
If anyone could help then that would be great! I saw somewhere that the engine needed re-building in ‘Development’ rather than ‘Development Editor’ - I have done this but still no luck.