iOS packaging error

Did some research about this issue, but was not able to find any solutions, Basically want I want to do is Test my game on my iPhone, my game is completely based on blueprints so it doesn’t require Xcode to compile. but when I try to package for iOS I am getting the following error “Remote compiling requires a server name. Please specify one in the remote Server name settings field.”
I have all the provisions and certificates and all of those are valid too. Also I can’t launch the game on my phone I get this ERROR: Stage Failed. Missing reciept ‘EndlessRunner.target’. Check that this target has been built.

I just need to see my game on my iPhone please help