I have been trying to package my game for iOS, but this error keeps popping up at the end of the output log.
UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Unknown Error
It stops the packaging after that. I don’t know how to fix this. If anybody knows how to fix it, please help!
Hi HS Swagmastre! I’m on a beginner in the field, but have managed to get to a smooth build process. Could you provide a bit more info?
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Are you running UE4 on PC or Mac? (remote build?)
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If remote build from PC - make sure your PC build output folders are set to allow full share access for all users (your mac needs to be able to write to that folder via the network share).
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What version of UE4 (I’ve had various packaging issues on some versions 4.22 is going well for me at this stage)
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Are you using any Plug-Ins? - Disable everything that isn’t essential and then work through re-enabling them and trying to build after each.
I’ve found in the past that clearing some project folders has resolved some weird packaging behavior. **PLEASE backup your project **safely before you try any of my suggestions. I do this every time fully expecting to stuff something up beyond recovery.
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Delete Folders then package again.
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Saved
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Intermediate
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Build
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Binaries
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Check for invalid lines in Config/defaultengine.ini (under ios runtime settings). eg. BundleDisplayName and BundleIdentifier has been set. Stuck Remote build settings can be cleared here too.
NOTE: One (or more) of these folders contains the configured splash screens and icons for the project. After removing you will need to add them again manually (errg). Check which folder next time you attempt this.
Good luck.