Ios packaging error on windows10

sorry with translator English…

I want to package from Windows 10 to ios, but after setting up the certificate, I also made an ssh key (I just need to make it?)

UATHelper: Packaging (iOS): Error: Unable to determine remote user’s home directory. SSH output: UATHelper: Packaging (iOS): Permission denied (publickey, password, keyboard-interactive).

Fails with an error. I succeeded when I connected ssh from the command prompt of windows to mac, and I was able to create a file in the download folder appropriately, but UE4 never succeeds whether it is different way.

Working on iOS Projects Using a Windows Machine in Unreal Engine | Unreal Engine 5.1 Documentation If you look at this site, you are doing something in “Mac Settings”. I don’t know anything but I’m not doing anything other than D & D on the 2 keychain.

I would appreciate it if you could tell me how to do it. Thank you.

UE4 version is source build UE4 4.21.2 from github. Plug-ins are included.