iOS Packaging error: iTunes not installed (but it is)

Hello ,

Thank you for your quick answer!

Based on this (Setting Up an Unreal Engine Project for iOS | Unreal Engine 5.1 Documentation) documentation page and on my previous experiences pure Blueprint projects do not require a Mac to compile, do they?

I find the error message confusing, as clicking the ‘Tutorial’ button in the Message log after the error description brings up this window:

What is the actual error I should try and investigate?