IOS Packaging Error from Windows after upgrading to 4.21

Hey guys,

I recently just upgraded UE4 (on Windows) from 4.19 to 4.21. My IOS app was working on 4.19, but now I receive an error during the packaging process. I have C++ included, so I have a Macbook that handles the “remote build” portion. I receive the following error: Unable to download \Manifest.xml from the remote Mac (exit code 23).Again, before upgrading UE4, packaging was successful so I’m very lost to what’s going wrong. Any help would be greatly appreciate.

This issue may be fixed now if you’re running MacOS Mojave 10.14.1, with the 4.21.1 hotfix.

Especially this note:

Fixed! UE-66093 Unable to determine home directory for remote user after updating MacOS to Mojave 10.14.1

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1558962-4-21-1-hotfix-released