Has anyone else been running into AppID issues when packaging for distribution? I’ve built numerous apps with prior UE4 versions and never had this issue.
Code Signing Error: Provisioning profile “ReplacedID” doesn’t match the entitlements file’s value for the get-task-allow entitlement.
PackagingResults: Error: Provisioning profile “ReplacedID” doesn’t match the entitlements file’s value for the get-task-allow entitlement.
UATHelper: Packaging (iOS): Code Signing Error: Code signing is required for product type ‘Application’ in SDK ‘iOS 11.4’
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): ** BUILD FAILED **
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): The following build commands failed:
UATHelper: Packaging (iOS): Check dependencies
UATHelper: Packaging (iOS): (1 failure)
PackagingResults: Error: Code signing is required for product type ‘Application’ in SDK ‘iOS 11.4’
UATHelper: Packaging (iOS): ERROR: System.Exception: ** BUILD FAILED **
UATHelper: Packaging (iOS): at UnrealBuildTool.IOSToolChain.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at UnrealBuildTool.IOSPlatform.PostBuildSync (UnrealBuildTool.UEBuildTarget Target) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): (see C:\Users\xxx\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Replaced-IOS-Shipping_2_Remote.txt for full exception trace)
PackagingResults: Error: System.Exception: ** BUILD FAILED **
UATHelper: Packaging (iOS): Total build time: 119.41 seconds (Local executor: 47.14 seconds)
UATHelper: Packaging (iOS): [Remote] Downloading C:\Users\xxxt\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Replaced-IOS-Shipping_2_Remote.txt
UATHelper: Packaging (iOS): Took 141.789183s to run UnrealBuildTool.exe, ExitCode=7
UATHelper: Packaging (iOS): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\xxx\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Replaced-IOS-Shipping_2.txt)
UATHelper: Packaging (iOS): (see C:\Users\xxx\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\xxx\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Replaced-IOS-Shipping_2.txt)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=7 (7)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults: Error: Unknown Error
I’ve regenerated the provision and the certificate and wiped all of the prior ones from the provision list. I’m not sure why I’m getting a mismatch, curious if anyone has any tips on how to resolve this.
I’m doing remote build from a Windows PC if it matters, but again, I’ve had no issues in the past and I’m using the same process I’ve always followed. Log is posted below.
Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\xxx\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Replaced-IOS-Shipping_2.txt)
Log.WriteException: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 77
Log.WriteException: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 114
Log.WriteException: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 263
Log.WriteException: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1212 Log.WriteException: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 206 Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208 Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 242 Log.WriteException: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, Dictionary2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 563 Log.WriteException: at AutomationTool.Automation.Process(String] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 533 Log.WriteException: at AutomationTool.Program.MainProc(String] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 173 Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99 Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func
1 Main) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
Log.WriteException: at AutomationTool.Program.Main() in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=7 (7)
Thanks for any advice anyone may have.