I 'm very tired for ios package signing. Xcode 7 have no problem.This is log.Can somebody help me? Thanks!
LogTemp:Display: Executing iPhonePackager Validate Engine -project G:/CQUnreal/trunk/Client/GShooter/GShooter.uproject -bundlename com.InFun.InFunGameTest
LogTemp:Display: CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0
LogTemp:Display: Env CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries --- GameBranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries
LogTemp:Display: Searching for mobile provisions that match the game 'GShooter' with CFBundleIdentifier='com.InFun.InFunGameTest' in 'C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
LogTemp:Display: Phase 0 considering provision 'Distro_GShooter.mobileprovision' named 'InFun_inhouse'
LogTemp:Display: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
LogTemp:Display: Phase 0 considering provision 'Distro_P415.mobileprovision' named 'InFun_inhouse'
LogTemp:Display: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
LogTemp:Display: Phase 0 considering provision 'GShooter.mobileprovision' named 'InFun_dev'
LogTemp:Display: Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'
LogTemp:Display: .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)
LogTemp:Display: .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)
LogTemp:Display: .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)
LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
LogTemp:Display: Picked 'GShooter.mobileprovision' with AppID '5RN3WMLSLE.com.InFun.InFunGameTest' and Name 'InFun_dev' as a matching provision for the game 'GShooter'
LogTemp:Display: Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'
LogTemp:Display: .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)
LogTemp:Display: .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)
LogTemp:Display: .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)
LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
LogTemp:Display: Executing iPhonePackager Validate Engine -project G:/CQUnreal/trunk/Client/GShooter/GShooter.uproject -bundlename com.InFun.InFunGameTestCWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNet\IOSInitial Dir: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0Env CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\E
ngine\Binaries\DotNet\IOSBranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries --- GameBranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/BinariesSearching for mobile provisions that match the game 'GShooter' with CFBundleIdentifier='com.InFun.InFunGameTest' in 'C:\Users\Administrator\Ap
pData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' Phase 0 considering provision 'Distro_GShooter.mobileprovision' named 'InFun_inhouse' .. Failed debugging check (mode=False, get-task-allow=False, #devices=0) Phase 0 considering provision 'Distro_P415.mobileprovision' named 'InFun_inhouse' .. Failed debugging check (mode=False, get-task-all
ow=False, #devices=0) Phase 0 considering provision 'GShooter.mobileprovision' named 'InFun_dev' Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest' .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s) .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s) ..
Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s) .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23') Picked 'GShooter.mobileprovision' with AppID '5RN3WMLSLE.com.InFun.InFunGameTest' and Name 'InFun_dev' as a matching provision for the
game 'GShooter' Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest' .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s) .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s) .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s) .. .. In
stalled certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
UATHelper: 打包 (iOS): Running AutomationTool...
UATHelper: 打包 (iOS): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=G:/CQUnreal/trunk/Client/GShooter/GShooter.uproject BuildCookRun -nocompileeditor -nop4 -project=G:/CQUnreal/trunk/Client/GShooter/GShooter.uproject -cook -stage -archive -archivedirectory=D:/working/Package -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -co
mpressed -pak -prereqs -nodebuginfo -targetplatform=IOS -build -CrashReporter -utf8output -compile
UATHelper: 打包 (iOS): Automation.Process: Setting up command environment.
UATHelper: 打包 (iOS): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: 打包 (iOS): MSBuild: DotNETUtilities -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: 打包 (iOS): MSBuild: UnrealBuildTool -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: 打包 (iOS): MSBuild: AutomationUtils.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: 打包 (iOS): MSBuild: AllDesktop.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: 打包 (iOS): MSBuild: Localization.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: 打包 (iOS): MSBuild: OneSkyLocalization.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: 打包 (iOS): MSBuild: AutomationScripts.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: 打包 (iOS): MSBuild: Android.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: 打包 (iOS): MSBuild: BuildGraph.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: 打包 (iOS): MSBuild: HTML5.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: 打包 (iOS): MSBuild: MobileDeviceInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: 打包 (iOS): MSBuild: IOS.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: 打包 (iOS): MSBuild: Linux.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: 打包 (iOS): MSBuild: Mac.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: 打包 (iOS): MSBuild: TVOS.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: 打包 (iOS): MSBuild: Win.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: 打包 (iOS): MSBuild: XLocLocalization.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 2.4861422s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject
UATHelper: 打包 (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: 打包 (iOS): MSBuild: MobileDeviceInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 0.6500372s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: 打包 (iOS): MSBuild: DeploymentInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
UATHelper: 打包 (iOS): MSBuild: iPhonePackager -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 0.8340477s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: 打包 (iOS): MSBuild: DeploymentInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
UATHelper: 打包 (iOS): MSBuild: MobileDeviceInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: 打包 (iOS): MSBuild: DeploymentServer -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 0.8490486s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: 打包 (iOS): MSBuild: DotNETUtilities -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: 打包 (iOS): MSBuild: UnrealBuildTool -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 1.3530774s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe GShooter IOS Shipping -Project=G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject -remoteini="G:\CQUnreal\trunk\Client\GShooter" -noxge -generatemanifest -NoHotReload
UATHelper: 打包 (iOS): UnrealBuildTool: Picking the default remote server 192.168.1.20
UATHelper: 打包 (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK 10.2 on Mac 192.168.1.20
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 4.2632439s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe GShooter IOS Shipping -Project=G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject -remoteini="G:\CQUnreal\trunk\Client\GShooter" -noxge -NoHotReload -ignorejunk
UATHelper: 打包 (iOS): UnrealBuildTool: Picking the default remote server 192.168.1.20
UATHelper: 打包 (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK 10.2 on Mac 192.168.1.20
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/2D/Paper2D/Binaries/IOS/GShooter-Paper2D-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/IOS/GShooter-LightPropagationVolumeRuntime-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Editor/FacialAnimation/Binaries/IOS/GShooter-FacialAnimation-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Experimental/CharacterAI/Binaries/IOS/GShooter-CharacterAI-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Media/AvfMedia/Binaries/IOS/GShooter-AvfMedia-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Media/AvfMedia/Binaries/IOS/GShooter-AvfMediaFactory-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Messaging/UdpMessaging/Binaries/IOS/GShooter-UdpMessaging-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Binaries/IOS/GShooter-OnlineSubsystemIOS-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Online/OnlineSubsystem/Binaries/IOS/GShooter-OnlineSubsystem-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/IOS/GShooter-OnlineSubsystemNull-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/IOS/GShooter-OnlineSubsystemUtils-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/AppleMoviePlayer/Binaries/IOS/GShooter-AppleMoviePlayer-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/IOS/GShooter-ArchVisCharacter-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/CableComponent/Binaries/IOS/GShooter-CableComponent-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/IOS/GShooter-CustomMeshComponent-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/IOS/GShooter-ExampleDeviceProfileSelector-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/IOS/GShooter-IOSDeviceProfileSelector-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/IOS/GShooter-LocationServicesBPLibrary-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/IOS/GShooter-MobilePatchingUtils-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/PhysXVehicles/Binaries/IOS/GShooter-PhysXVehicles-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/IOS/GShooter-ProceduralMeshComponent-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: BatchFileInfo version 1 took 00:00:00.0970055
UATHelper: 打包 (iOS): UnrealBuildTool: Performing 1 actions (9 in parallel)
UATHelper: 打包 (iOS): UnrealBuildTool: [1/1] G:\CQUnreal\trunk\Client\GShooter\Binaries\IOS\GShooter-IOS-Shipping
UATHelper: 打包 (iOS): UnrealBuildTool: Receipt Filename: G:\CQUnreal\trunk\Client\GShooter\Binaries\IOS\GShooter-IOS-Shipping.target
UATHelper: 打包 (iOS): UnrealBuildTool: UPL Init: armv7
UATHelper: 打包 (iOS): UnrealBuildTool: Discovering modules, targets and source code for project...
UATHelper: 打包 (iOS): UnrealBuildTool: Writing project files... 0%33%67%100%
UATHelper: 打包 (iOS): UnrealBuildTool: Executing iPhonePackager PackageIPA G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject -createstub -strip -config Shipping -mac 192.168.1.20 -schemename GShooter -schemeconfig Shipping
UATHelper: 打包 (iOS): UnrealBuildTool: CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS
UATHelper: 打包 (iOS): UnrealBuildTool: Initial Dir: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS
UATHelper: 打包 (iOS): UnrealBuildTool: Env CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS
UATHelper: 打包 (iOS): UnrealBuildTool: BranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries --- GameBranchPath = UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries
UATHelper: 打包 (iOS): UnrealBuildTool: ... deleting IPA on Mac
UATHelper: 打包 (iOS): UnrealBuildTool: ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool: ... rm -f GShooter-IOS-Shipping.ipa
UATHelper: 打包 (iOS): UnrealBuildTool: ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" rm -f GShooter-IOS-Shipping.ipa
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool: ... deleting staging files on the Mac
UATHelper: 打包 (iOS): UnrealBuildTool: ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool: ... rm -rf Payload
UATHelper: 打包 (iOS): UnrealBuildTool: ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" rm -rf Payload
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool:
UATHelper: 打包 (iOS): UnrealBuildTool: ----------
UATHelper: 打包 (iOS): UnrealBuildTool: Executing command 'Clean' ...
UATHelper: 打包 (iOS): UnrealBuildTool: Cleaning temporary files from PC ...
UATHelper: 打包 (iOS): UnrealBuildTool: ... cleaning: G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\
UATHelper: 打包 (iOS): UnrealBuildTool:
UATHelper: 打包 (iOS): UnrealBuildTool: Staging files before copying to Mac ...
UATHelper: 打包 (iOS): UnrealBuildTool: Found CFBundleVersion string '0.1993' and updated it to '0.1994'
UATHelper: 打包 (iOS): UnrealBuildTool: Updating .plist: G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS\GShooter-Info.plist --> G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\GShooter-Info.plist
UATHelper: 打包 (iOS): UnrealBuildTool: Searching for mobile provisions that match the game 'GShooter' with CFBundleIdentifier='com.InFun.InFunGameTest' in 'C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
UATHelper: 打包 (iOS): UnrealBuildTool: Phase 0 considering provision 'Distro_GShooter.mobileprovision' named 'InFun_inhouse'
UATHelper: 打包 (iOS): UnrealBuildTool: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
UATHelper: 打包 (iOS): UnrealBuildTool: Phase 0 considering provision 'Distro_P415.mobileprovision' named 'InFun_inhouse'
UATHelper: 打包 (iOS): UnrealBuildTool: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
UATHelper: 打包 (iOS): UnrealBuildTool: Phase 0 considering provision 'GShooter.mobileprovision' named 'InFun_dev'
UATHelper: 打包 (iOS): UnrealBuildTool: Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'
UATHelper: 打包 (iOS): UnrealBuildTool: .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool: .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool: .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool: .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
UATHelper: 打包 (iOS): UnrealBuildTool: Picked 'GShooter.mobileprovision' with AppID '5RN3WMLSLE.com.InFun.InFunGameTest' and Name 'InFun_dev' as a matching provision for the game 'GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool: ... 'C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/GShooter.mobileprovision' -> 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\UNREALSOLF_02_UE4Temp.mobileprovision'
UATHelper: 打包 (iOS): UnrealBuildTool: Copy: C:\Users\Administrator\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\GShooter.mobileprovision -> G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\UNREALSOLF_02_UE4Temp.mobileprovision, last modified at 2017-3-21 13:21:02
UATHelper: 打包 (iOS): UnrealBuildTool: ... 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\ProjectFiles\GShooter.xcodeproj\project.pbxproj' -> 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\project.pbxproj.datecheck'
UATHelper: 打包 (iOS): UnrealBuildTool: Copy: G:\CQUnreal\trunk\Client\GShooter\Intermediate\ProjectFiles\GShooter.xcodeproj\project.pbxproj -> G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\project.pbxproj.datecheck, last modified at 2017-3-23 14:08:29
UATHelper: 打包 (iOS): UnrealBuildTool: Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'
UATHelper: 打包 (iOS): UnrealBuildTool: .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool: .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool: .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool: .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
UATHelper: 打包 (iOS): UnrealBuildTool: ... '..\..\..\Build\IOS\XcodeSupportFiles\prepackage.sh' -> 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\prepackage.sh'
UATHelper: 打包 (iOS): UnrealBuildTool: ... 'G:\CQUnreal\trunk\Client\GShooter\Binaries\IOS\\GShooter-IOS-Shipping' -> '<PAYLOADDIR>'
UATHelper: 打包 (iOS): UnrealBuildTool: Copy: G:\CQUnreal\trunk\Client\GShooter\Binaries\IOS\GShooter-IOS-Shipping -> G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\Payload\GShooter.app\GShooter-IOS-Shipping, last modified at 2017-4-1 15:06:49
UATHelper: 打包 (iOS): UnrealBuildTool: ... 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\Payload\GShooter.app\GShooter-IOS-Shipping' -> 'GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool:
UATHelper: 打包 (iOS): UnrealBuildTool: ----------
UATHelper: 打包 (iOS): UnrealBuildTool: Executing command 'StageMacFiles' ...
UATHelper: 打包 (iOS): UnrealBuildTool: Copying all staged files to Mac 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool: ... 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\' -> '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS'
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter...
UATHelper: 打包 (iOS): UnrealBuildTool: ... 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles' -> '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles'
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/GShooter-Info.plist...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/GShooter.entitlements...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/prepackage.sh...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/UNREALSOLF_02_UE4Temp.mobileprovision...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/UNREALSOLF_02_UE4Temp.p12...
UATHelper: 打包 (iOS): UnrealBuildTool:
UATHelper: 打包 (iOS): UnrealBuildTool: ... setting executable bit
UATHelper: 打包 (iOS): UnrealBuildTool: ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool: ... chmod a+x '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool: ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" chmod a+x '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool: ... creating provisioning profiles directory
UATHelper: 打包 (iOS): UnrealBuildTool: ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles"
UATHelper: 打包 (iOS): UnrealBuildTool: ... mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles
UATHelper: 打包 (iOS): UnrealBuildTool: ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles" mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool: ... installing .mobileprovision
UATHelper: 打包 (iOS): UnrealBuildTool: ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles"
UATHelper: 打包 (iOS): UnrealBuildTool: ... cp -f UNREALSOLF_02_UE4Temp.mobileprovision ~/Library/MobileDevice/Provisioning\ Profiles
UATHelper: 打包 (iOS): UnrealBuildTool: ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles" cp -f UNREALSOLF_02_UE4Temp.mobileprovision ~/Library/MobileDevice/Provisioning\ Profiles
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool: ... stripping
UATHelper: 打包 (iOS): UnrealBuildTool: ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool: ... /usr/bin/xcrun strip '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool: ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" /usr/bin/xcrun strip '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool: ... running prepackage script remotely
UATHelper: 打包 (iOS): UnrealBuildTool: ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles"
UATHelper: 打包 (iOS): UnrealBuildTool: ... sh prepackage.sh GShooter IOS Shipping
UATHelper: 打包 (iOS): UnrealBuildTool: ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles" sh prepackage.sh GShooter IOS Shipping
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Checking project
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Project file is up to date.
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Checking for inline breakpoint strategy
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Strategy found... inline breakpoints already enabled
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] GShooter-IOS-Shipping.app.dSYM not found...
UATHelper: 打包 (iOS): UnrealBuildTool: ... making application (codesign, etc...)
UATHelper: 打包 (iOS): UnrealBuildTool: Using signing identity 'iPhone Developer'
UATHelper: 打包 (iOS): UnrealBuildTool: ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/.."
UATHelper: 打包 (iOS): UnrealBuildTool: ... /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project UE4_FromPC.xcodeproj -configuration "Shipping" -target 'GShooter' -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY=\"iPhone Developer\" IPHONEOS_DEPLOYMENT_TARGET=\"6.0\" PROVISIONING_PROFILE=c862bf80-fdc0-4efb-a2e5-0a6582da4188
UATHelper: 打包 (iOS): UnrealBuildTool: ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/.." /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project UE4_FromPC.xcodeproj -configuration "Shipping" -target 'GShooter' -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_
IDENTITY=\"iPhone Developer\" IPHONEOS_DEPLOYMENT_TARGET=\"6.0\" PROVISIONING_PROFILE=c862bf80-fdc0-4efb-a2e5-0a6582da4188
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Build settings from command line:
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] CODE_SIGN_IDENTITY = iPhone Developer
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] IPHONEOS_DEPLOYMENT_TARGET = 6.0
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] PROVISIONING_PROFILE = c862bf80-fdc0-4efb-a2e5-0a6582da4188
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] SDKROOT = iphoneos10.2
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] === BUILD TARGET GShooter OF PROJECT UE4_FromPC WITH CONFIGURATION Shipping ===
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Check dependencies
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Provisioning profile "InFun_inhouse" doesn't include signing certificate "iPhone Developer: Jianting Luo (5X87X66MJU)".
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Provisioning profile "InFun_inhouse" doesn't include the get-task-allow entitlement.
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Code signing is required for product type 'Application' in SDK 'iOS 10.2'
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] ** BUILD FAILED **
UATHelper: 打包 (iOS): UnrealBuildTool: IPP ERROR: Xcode build failed!
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] The following build commands failed:
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Check dependencies
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] (1 failure)
UATHelper: 打包 (iOS): UnrealBuildTool: IPP ERROR: RPCCommand MakeApp failed with return code 65
UATHelper: 打包 (iOS): UnrealBuildTool: Finished creating .app directory on Mac (took 6.01 s)
UATHelper: 打包 (iOS): UnrealBuildTool: ... zipping
UATHelper: 打包 (iOS): UnrealBuildTool: ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool: ... zip -q -r -y -0 -T GShooter-IOS-Shipping.ipa Payload iTunesArtwork -x Payload/GShooter.app.dSYM/ -x Payload/GShooter.app.dSYM/* -x Payload/GShooter.app.dSYM/Contents/ -x Payload/GShooter.app.dSYM/Contents/* -x Payload/GShooter.app.dSYM/Contents/Resources/ -x Payload/GShooter.app.dSYM/Contents/Resources/* -x Payload
/GShooter.app.dSYM/Contents/Resources/DWARF/ -x Payload/GShooter.app.dSYM/Contents/Resources/DWARF/*
UATHelper: 打包 (iOS): UnrealBuildTool: ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" zip -q -r -y -0 -T GShooter-IOS-Shipping.ipa Payload iTunesArtwork -x Payload/GShooter.app.dSYM/ -x Payload/GShooter.app.dSYM/* -x Payload/GShooter.app.dSYM/Contents/ -x Payload/GShooter.app.dSYM/Contents/* -x Payloa
d/GShooter.app.dSYM/Contents/Resources/ -x Payload/GShooter.app.dSYM/Contents/Resources/* -x Payload/GShooter.app.dSYM/Contents/Resources/DWARF/ -x Payload/GShooter.app.dSYM/Contents/Resources/DWARF/*
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool: IPP WARNING: Error in previous command; suppressing: GetStubIPA
UATHelper: 打包 (iOS): UnrealBuildTool: Finished packaging into IPA (took 0.81 s)
UATHelper: 打包 (iOS): UnrealBuildTool: ERROR: System.Exception: [RPC] ** BUILD FAILED **IPP ERROR: Xcode build failed!IPP ERROR: RPCCommand MakeApp failed with return code 65
UATHelper: 打包 (iOS): UnrealBuildTool: �� UnrealBuildTool.IOSToolChain.PostBuildSync(UEBuildTarget Target) λ�� G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:�к� 1499
UATHelper: 打包 (iOS): UnrealBuildTool: �� UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile) λ�� G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:�к� 1879
UATHelper: 打包 (iOS): UnrealBuildTool: Total build time: 44.04 seconds (Local executor: 5.35 seconds)
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 44.6055513s to run UnrealBuildTool.exe, ExitCode=1
UATHelper: 打包 (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:1): G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe GShooter IOS Shipping -Project=G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject G:\CQUnreal\trunk\C
lient\GShooter\GShooter.uproject -remoteini="G:\CQUnreal\trunk\Client\GShooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.04.01-15.06.18.txt'
UATHelper: 打包 (iOS): 在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:行号
907
UATHelper: 打包 (iOS): 在 AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Automation
Utils\ProcessUtils.cs:行号 860
UATHelper: 打包 (iOS): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行号 51
UATHelper: 打包 (iOS): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行号
89
UATHelper: 打包 (iOS): 在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) 位置 G:\CQUnreal\trunk\Un
realEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行号 368
UATHelper: 打包 (iOS): 在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToMani
fest) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行号 1502
UATHelper: 打包 (iOS): 在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:行号 185
UATHelper: 打包 (iOS): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 210
UATHelper: 打包 (iOS): 在 BuildCookRun.ExecuteBuild() 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 43
UATHelper: 打包 (iOS): 在 AutomationTool.BuildCommand.Execute() 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:行号 100
UATHelper: 打包 (iOS): 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 561
UATHelper: 打包 (iOS): 在 AutomationTool.Automation.Process(String[] Arguments) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 531
UATHelper: 打包 (iOS): 在 AutomationTool.Program.MainProc(Object Param) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Program.cs:行号 135
UATHelper: 打包 (iOS): 在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行号 704
UATHelper: 打包 (iOS): 在 AutomationTool.Program.Main() 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Program.cs:行号 59
UATHelper: 打包 (iOS): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: 打包 (iOS): BUILD FAILED