IOS package signing error ( Xcode8.2)

I 'm very tired for ios package signing. Xcode 7 have no problem.This is log.Can somebody help me? Thanks!

LogTemp:Display: Executing iPhonePackager Validate Engine -project G:/CQUnreal/trunk/Client/GShooter/GShooter.uproject -bundlename com.InFun.InFunGameTest
LogTemp:Display: CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0
LogTemp:Display: Env CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries --- GameBranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries
LogTemp:Display: Searching for mobile provisions that match the game 'GShooter' with CFBundleIdentifier='com.InFun.InFunGameTest' in 'C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
LogTemp:Display:   Phase 0 considering provision 'Distro_GShooter.mobileprovision' named 'InFun_inhouse'
LogTemp:Display:   .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
LogTemp:Display:   Phase 0 considering provision 'Distro_P415.mobileprovision' named 'InFun_inhouse'
LogTemp:Display:   .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
LogTemp:Display:   Phase 0 considering provision 'GShooter.mobileprovision' named 'InFun_dev'
LogTemp:Display:   Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'
LogTemp:Display:   .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)
LogTemp:Display:   .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)
LogTemp:Display:   .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)
LogTemp:Display:   .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
LogTemp:Display:   Picked 'GShooter.mobileprovision' with AppID '5RN3WMLSLE.com.InFun.InFunGameTest' and Name 'InFun_dev' as a matching provision for the game 'GShooter'
LogTemp:Display:   Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'
LogTemp:Display:   .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)
LogTemp:Display:   .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)
LogTemp:Display:   .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)
LogTemp:Display:   .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
LogTemp:Display: Executing iPhonePackager Validate Engine -project G:/CQUnreal/trunk/Client/GShooter/GShooter.uproject -bundlename com.InFun.InFunGameTestCWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNet\IOSInitial Dir: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0Env CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\E
ngine\Binaries\DotNet\IOSBranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries --- GameBranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/BinariesSearching for mobile provisions that match the game 'GShooter' with CFBundleIdentifier='com.InFun.InFunGameTest' in 'C:\Users\Administrator\Ap
pData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'  Phase 0 considering provision 'Distro_GShooter.mobileprovision' named 'InFun_inhouse'  .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)  Phase 0 considering provision 'Distro_P415.mobileprovision' named 'InFun_inhouse'  .. Failed debugging check (mode=False, get-task-all
ow=False, #devices=0)  Phase 0 considering provision 'GShooter.mobileprovision' named 'InFun_dev'  Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'  .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)  .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)  .. 
Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)  .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')  Picked 'GShooter.mobileprovision' with AppID '5RN3WMLSLE.com.InFun.InFunGameTest' and Name 'InFun_dev' as a matching provision for the 
game 'GShooter'  Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'  .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)  .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)  .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)  .. .. In
stalled certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
UATHelper: 打包 (iOS): Running AutomationTool...
UATHelper: 打包 (iOS): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=G:/CQUnreal/trunk/Client/GShooter/GShooter.uproject BuildCookRun -nocompileeditor -nop4 -project=G:/CQUnreal/trunk/Client/GShooter/GShooter.uproject -cook -stage -archive -archivedirectory=D:/working/Package -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -co
mpressed -pak -prereqs -nodebuginfo -targetplatform=IOS -build -CrashReporter -utf8output -compile
UATHelper: 打包 (iOS): Automation.Process: Setting up command environment.
UATHelper: 打包 (iOS): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: 打包 (iOS): MSBuild:   DotNETUtilities -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: 打包 (iOS): MSBuild:   UnrealBuildTool -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: 打包 (iOS): MSBuild:   AutomationUtils.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   AllDesktop.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   Localization.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   OneSkyLocalization.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   AutomationScripts.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   Android.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   BuildGraph.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   HTML5.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   MobileDeviceInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: 打包 (iOS): MSBuild:   IOS.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   Linux.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   Mac.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   TVOS.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   Win.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: 打包 (iOS): MSBuild:   XLocLocalization.Automation -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 2.4861422s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject
UATHelper: 打包 (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: 打包 (iOS): MSBuild:   MobileDeviceInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 0.6500372s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: 打包 (iOS): MSBuild:   DeploymentInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
UATHelper: 打包 (iOS): MSBuild:   iPhonePackager -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 0.8340477s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: 打包 (iOS): MSBuild:   DeploymentInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
UATHelper: 打包 (iOS): MSBuild:   MobileDeviceInterface -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: 打包 (iOS): MSBuild:   DeploymentServer -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 0.8490486s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: 打包 (iOS): MSBuild:   DotNETUtilities -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: 打包 (iOS): MSBuild:   UnrealBuildTool -> G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 1.3530774s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe GShooter IOS Shipping -Project=G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject  G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject  -remoteini="G:\CQUnreal\trunk\Client\GShooter" -noxge -generatemanifest -NoHotReload
UATHelper: 打包 (iOS): UnrealBuildTool: Picking the default remote server 192.168.1.20
UATHelper: 打包 (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK 10.2 on Mac 192.168.1.20
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 4.2632439s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (iOS): CommandUtils.Run: Run: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe GShooter IOS Shipping -Project=G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject  G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject  -remoteini="G:\CQUnreal\trunk\Client\GShooter" -noxge -NoHotReload -ignorejunk
UATHelper: 打包 (iOS): UnrealBuildTool: Picking the default remote server 192.168.1.20
UATHelper: 打包 (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK 10.2 on Mac 192.168.1.20
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/2D/Paper2D/Binaries/IOS/GShooter-Paper2D-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/IOS/GShooter-LightPropagationVolumeRuntime-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Editor/FacialAnimation/Binaries/IOS/GShooter-FacialAnimation-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Experimental/CharacterAI/Binaries/IOS/GShooter-CharacterAI-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Media/AvfMedia/Binaries/IOS/GShooter-AvfMedia-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Media/AvfMedia/Binaries/IOS/GShooter-AvfMediaFactory-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Messaging/UdpMessaging/Binaries/IOS/GShooter-UdpMessaging-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Binaries/IOS/GShooter-OnlineSubsystemIOS-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Online/OnlineSubsystem/Binaries/IOS/GShooter-OnlineSubsystem-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/IOS/GShooter-OnlineSubsystemNull-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/IOS/GShooter-OnlineSubsystemUtils-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/AppleMoviePlayer/Binaries/IOS/GShooter-AppleMoviePlayer-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/IOS/GShooter-ArchVisCharacter-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/CableComponent/Binaries/IOS/GShooter-CableComponent-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/IOS/GShooter-CustomMeshComponent-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/IOS/GShooter-ExampleDeviceProfileSelector-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/IOS/GShooter-IOSDeviceProfileSelector-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/IOS/GShooter-LocationServicesBPLibrary-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/IOS/GShooter-MobilePatchingUtils-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/PhysXVehicles/Binaries/IOS/GShooter-PhysXVehicles-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/IOS/GShooter-ProceduralMeshComponent-IOS-Shipping.a...
UATHelper: 打包 (iOS): UnrealBuildTool: BatchFileInfo version 1 took 00:00:00.0970055
UATHelper: 打包 (iOS): UnrealBuildTool: Performing 1 actions (9 in parallel)
UATHelper: 打包 (iOS): UnrealBuildTool: [1/1]  G:\CQUnreal\trunk\Client\GShooter\Binaries\IOS\GShooter-IOS-Shipping
UATHelper: 打包 (iOS): UnrealBuildTool: Receipt Filename: G:\CQUnreal\trunk\Client\GShooter\Binaries\IOS\GShooter-IOS-Shipping.target
UATHelper: 打包 (iOS): UnrealBuildTool: UPL Init: armv7
UATHelper: 打包 (iOS): UnrealBuildTool: Discovering modules, targets and source code for project...
UATHelper: 打包 (iOS): UnrealBuildTool: Writing project files... 0%33%67%100%
UATHelper: 打包 (iOS): UnrealBuildTool: Executing iPhonePackager PackageIPA G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject -createstub -strip -config Shipping -mac 192.168.1.20 -schemename GShooter -schemeconfig Shipping
UATHelper: 打包 (iOS): UnrealBuildTool: CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS
UATHelper: 打包 (iOS): UnrealBuildTool: Initial Dir: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS
UATHelper: 打包 (iOS): UnrealBuildTool: Env CWD: G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\IOS
UATHelper: 打包 (iOS): UnrealBuildTool: BranchPath = UNREALSOLF_02/G/CQUnreal/trunk/UnrealEngine/UnrealEngine-4.15.0/Engine/Binaries --- GameBranchPath = UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries
UATHelper: 打包 (iOS): UnrealBuildTool:  ... deleting IPA on Mac
UATHelper: 打包 (iOS): UnrealBuildTool:  ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool:  ... rm -f GShooter-IOS-Shipping.ipa
UATHelper: 打包 (iOS): UnrealBuildTool:  ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" rm -f GShooter-IOS-Shipping.ipa
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ... 
UATHelper: 打包 (iOS): UnrealBuildTool:  ... deleting staging files on the Mac
UATHelper: 打包 (iOS): UnrealBuildTool:  ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool:  ... rm -rf Payload
UATHelper: 打包 (iOS): UnrealBuildTool:  ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" rm -rf Payload
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ... 
UATHelper: 打包 (iOS): UnrealBuildTool: 
UATHelper: 打包 (iOS): UnrealBuildTool: ----------
UATHelper: 打包 (iOS): UnrealBuildTool: Executing command 'Clean' ...
UATHelper: 打包 (iOS): UnrealBuildTool: Cleaning temporary files from PC ... 
UATHelper: 打包 (iOS): UnrealBuildTool:  ... cleaning: G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\
UATHelper: 打包 (iOS): UnrealBuildTool: 
UATHelper: 打包 (iOS): UnrealBuildTool: Staging files before copying to Mac ...
UATHelper: 打包 (iOS): UnrealBuildTool: Found CFBundleVersion string '0.1993' and updated it to '0.1994'
UATHelper: 打包 (iOS): UnrealBuildTool: Updating .plist: G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS\GShooter-Info.plist --> G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\GShooter-Info.plist
UATHelper: 打包 (iOS): UnrealBuildTool: Searching for mobile provisions that match the game 'GShooter' with CFBundleIdentifier='com.InFun.InFunGameTest' in 'C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
UATHelper: 打包 (iOS): UnrealBuildTool:   Phase 0 considering provision 'Distro_GShooter.mobileprovision' named 'InFun_inhouse'
UATHelper: 打包 (iOS): UnrealBuildTool:   .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
UATHelper: 打包 (iOS): UnrealBuildTool:   Phase 0 considering provision 'Distro_P415.mobileprovision' named 'InFun_inhouse'
UATHelper: 打包 (iOS): UnrealBuildTool:   .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
UATHelper: 打包 (iOS): UnrealBuildTool:   Phase 0 considering provision 'GShooter.mobileprovision' named 'InFun_dev'
UATHelper: 打包 (iOS): UnrealBuildTool:   Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'
UATHelper: 打包 (iOS): UnrealBuildTool:   .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool:   .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool:   .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool:   .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
UATHelper: 打包 (iOS): UnrealBuildTool:   Picked 'GShooter.mobileprovision' with AppID '5RN3WMLSLE.com.InFun.InFunGameTest' and Name 'InFun_dev' as a matching provision for the game 'GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool:  ... 'C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/GShooter.mobileprovision' -> 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\UNREALSOLF_02_UE4Temp.mobileprovision'
UATHelper: 打包 (iOS): UnrealBuildTool:       Copy: C:\Users\Administrator\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\GShooter.mobileprovision -> G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\UNREALSOLF_02_UE4Temp.mobileprovision, last modified at 2017-3-21 13:21:02
UATHelper: 打包 (iOS): UnrealBuildTool:  ... 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\ProjectFiles\GShooter.xcodeproj\project.pbxproj' -> 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\project.pbxproj.datecheck'
UATHelper: 打包 (iOS): UnrealBuildTool:       Copy: G:\CQUnreal\trunk\Client\GShooter\Intermediate\ProjectFiles\GShooter.xcodeproj\project.pbxproj -> G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\project.pbxproj.datecheck, last modified at 2017-3-23 14:08:29
UATHelper: 打包 (iOS): UnrealBuildTool:   Looking for a certificate that matches the application identifier '5RN3WMLSLE.com.InFun.InFunGameTest'
UATHelper: 打包 (iOS): UnrealBuildTool:   .. Provision entry SN '3B43A083F23E2D26' matched 0 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool:   .. Provision entry SN '3BCE12053F590A61' matched 0 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool:   .. Provision entry SN '2647452FB8A4BA62' matched 1 installed certificate(s)
UATHelper: 打包 (iOS): UnrealBuildTool:   .. .. Installed certificate 'iPhone Developer: Jianting Luo (5X87X66MJU)' is valid (choosing it) (range '2016-7-14 11:26:23' to '2017-7-14 11:26:23')
UATHelper: 打包 (iOS): UnrealBuildTool:  ... '..\..\..\Build\IOS\XcodeSupportFiles\prepackage.sh' -> 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles\prepackage.sh'
UATHelper: 打包 (iOS): UnrealBuildTool:  ... 'G:\CQUnreal\trunk\Client\GShooter\Binaries\IOS\\GShooter-IOS-Shipping' -> '<PAYLOADDIR>'
UATHelper: 打包 (iOS): UnrealBuildTool:       Copy: G:\CQUnreal\trunk\Client\GShooter\Binaries\IOS\GShooter-IOS-Shipping -> G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\Payload\GShooter.app\GShooter-IOS-Shipping, last modified at 2017-4-1 15:06:49
UATHelper: 打包 (iOS): UnrealBuildTool:  ... 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\Payload\GShooter.app\GShooter-IOS-Shipping' -> 'GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool: 
UATHelper: 打包 (iOS): UnrealBuildTool: ----------
UATHelper: 打包 (iOS): UnrealBuildTool: Executing command 'StageMacFiles' ...
UATHelper: 打包 (iOS): UnrealBuildTool: Copying all staged files to Mac 192.168.1.20 ...
UATHelper: 打包 (iOS): UnrealBuildTool:  ... 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\' -> '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS'
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter...
UATHelper: 打包 (iOS): UnrealBuildTool:  ... 'G:\CQUnreal\trunk\Client\GShooter\Intermediate\IOS-Deploy\GShooter\Shipping\..\XcodeSupportFiles' -> '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles'
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/GShooter-Info.plist...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/GShooter.entitlements...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/prepackage.sh...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/UNREALSOLF_02_UE4Temp.mobileprovision...
UATHelper: 打包 (iOS): UnrealBuildTool: Uploaded /UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/UNREALSOLF_02_UE4Temp.p12...
UATHelper: 打包 (iOS): UnrealBuildTool: 
UATHelper: 打包 (iOS): UnrealBuildTool:  ... setting executable bit
UATHelper: 打包 (iOS): UnrealBuildTool:  ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool:  ... chmod a+x '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool:  ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" chmod a+x '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ... 
UATHelper: 打包 (iOS): UnrealBuildTool:  ... creating provisioning profiles directory
UATHelper: 打包 (iOS): UnrealBuildTool:  ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles"
UATHelper: 打包 (iOS): UnrealBuildTool:  ... mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles
UATHelper: 打包 (iOS): UnrealBuildTool:  ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles" mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ... 
UATHelper: 打包 (iOS): UnrealBuildTool:  ... installing .mobileprovision
UATHelper: 打包 (iOS): UnrealBuildTool:  ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles"
UATHelper: 打包 (iOS): UnrealBuildTool:  ... cp -f UNREALSOLF_02_UE4Temp.mobileprovision ~/Library/MobileDevice/Provisioning\ Profiles
UATHelper: 打包 (iOS): UnrealBuildTool:  ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles" cp -f UNREALSOLF_02_UE4Temp.mobileprovision ~/Library/MobileDevice/Provisioning\ Profiles
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ... 
UATHelper: 打包 (iOS): UnrealBuildTool:  ... stripping
UATHelper: 打包 (iOS): UnrealBuildTool:  ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool:  ... /usr/bin/xcrun strip '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool:  ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" /usr/bin/xcrun strip '/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/Payload/GShooter.app/GShooter'
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ... 
UATHelper: 打包 (iOS): UnrealBuildTool:  ... running prepackage script remotely 
UATHelper: 打包 (iOS): UnrealBuildTool:  ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles"
UATHelper: 打包 (iOS): UnrealBuildTool:  ... sh prepackage.sh GShooter IOS Shipping 
UATHelper: 打包 (iOS): UnrealBuildTool:  ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles" sh prepackage.sh GShooter IOS Shipping 
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ... 
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Checking project
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Project file is up to date.
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Checking for inline breakpoint strategy
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Strategy found... inline breakpoints already enabled
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] GShooter-IOS-Shipping.app.dSYM not found...
UATHelper: 打包 (iOS): UnrealBuildTool:  ... making application (codesign, etc...)
UATHelper: 打包 (iOS): UnrealBuildTool:   Using signing identity 'iPhone Developer'
UATHelper: 打包 (iOS): UnrealBuildTool:  ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/.."
UATHelper: 打包 (iOS): UnrealBuildTool:  ... /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project UE4_FromPC.xcodeproj -configuration "Shipping" -target 'GShooter' -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY=\"iPhone Developer\" IPHONEOS_DEPLOYMENT_TARGET=\"6.0\" PROVISIONING_PROFILE=c862bf80-fdc0-4efb-a2e5-0a6582da4188
UATHelper: 打包 (iOS): UnrealBuildTool:  ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS/XcodeSupportFiles/.." /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project UE4_FromPC.xcodeproj -configuration "Shipping" -target 'GShooter' -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_
IDENTITY=\"iPhone Developer\" IPHONEOS_DEPLOYMENT_TARGET=\"6.0\" PROVISIONING_PROFILE=c862bf80-fdc0-4efb-a2e5-0a6582da4188
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ... 
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Build settings from command line:
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC]     CODE_SIGN_IDENTITY = iPhone Developer
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC]     IPHONEOS_DEPLOYMENT_TARGET = 6.0
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC]     PROVISIONING_PROFILE = c862bf80-fdc0-4efb-a2e5-0a6582da4188
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC]     SDKROOT = iphoneos10.2
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] === BUILD TARGET GShooter OF PROJECT UE4_FromPC WITH CONFIGURATION Shipping ===
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Check dependencies
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Provisioning profile "InFun_inhouse" doesn't include signing certificate "iPhone Developer: Jianting Luo (5X87X66MJU)".
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Provisioning profile "InFun_inhouse" doesn't include the get-task-allow entitlement.
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] Code signing is required for product type 'Application' in SDK 'iOS 10.2'
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] ** BUILD FAILED **
UATHelper: 打包 (iOS): UnrealBuildTool: IPP ERROR: Xcode build failed!
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] The following build commands failed:
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC]    Check dependencies
UATHelper: 打包 (iOS): UnrealBuildTool: [RPC] (1 failure)
UATHelper: 打包 (iOS): UnrealBuildTool: IPP ERROR: RPCCommand MakeApp failed with return code 65
UATHelper: 打包 (iOS): UnrealBuildTool: Finished creating .app directory on Mac (took 6.01 s)
UATHelper: 打包 (iOS): UnrealBuildTool:  ... zipping
UATHelper: 打包 (iOS): UnrealBuildTool:  ... working folder: "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS"
UATHelper: 打包 (iOS): UnrealBuildTool:  ... zip -q -r -y -0 -T GShooter-IOS-Shipping.ipa Payload iTunesArtwork -x Payload/GShooter.app.dSYM/ -x Payload/GShooter.app.dSYM/* -x Payload/GShooter.app.dSYM/Contents/ -x Payload/GShooter.app.dSYM/Contents/* -x Payload/GShooter.app.dSYM/Contents/Resources/ -x Payload/GShooter.app.dSYM/Contents/Resources/*  -x Payload
/GShooter.app.dSYM/Contents/Resources/DWARF/ -x Payload/GShooter.app.dSYM/Contents/Resources/DWARF/*
UATHelper: 打包 (iOS): UnrealBuildTool:  ... full command: 192.168.1.20 "/UE4/Builds/UNREALSOLF_02/G/CQUnreal/trunk/Client/GShooter/Binaries/IOS" zip -q -r -y -0 -T GShooter-IOS-Shipping.ipa Payload iTunesArtwork -x Payload/GShooter.app.dSYM/ -x Payload/GShooter.app.dSYM/* -x Payload/GShooter.app.dSYM/Contents/ -x Payload/GShooter.app.dSYM/Contents/* -x Payloa
d/GShooter.app.dSYM/Contents/Resources/ -x Payload/GShooter.app.dSYM/Contents/Resources/*  -x Payload/GShooter.app.dSYM/Contents/Resources/DWARF/ -x Payload/GShooter.app.dSYM/Contents/Resources/DWARF/*
UATHelper: 打包 (iOS): UnrealBuildTool: Running RPC on 192.168.1.20 ... 
UATHelper: 打包 (iOS): UnrealBuildTool: IPP WARNING: Error in previous command; suppressing: GetStubIPA 
UATHelper: 打包 (iOS): UnrealBuildTool: Finished packaging into IPA (took 0.81 s)
UATHelper: 打包 (iOS): UnrealBuildTool: ERROR: System.Exception: [RPC] ** BUILD FAILED **IPP ERROR: Xcode build failed!IPP ERROR: RPCCommand MakeApp failed with return code 65
UATHelper: 打包 (iOS): UnrealBuildTool:    �� UnrealBuildTool.IOSToolChain.PostBuildSync(UEBuildTarget Target) λ�� G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:�к� 1499
UATHelper: 打包 (iOS): UnrealBuildTool:    �� UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile) λ�� G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:�к� 1879
UATHelper: 打包 (iOS): UnrealBuildTool: Total build time: 44.04 seconds (Local executor: 5.35 seconds)
UATHelper: 打包 (iOS): CommandUtils.Run: Run: Took 44.6055513s to run UnrealBuildTool.exe, ExitCode=1
UATHelper: 打包 (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:1): G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Binaries\DotNET\UnrealBuildTool.exe GShooter IOS Shipping -Project=G:\CQUnreal\trunk\Client\GShooter\GShooter.uproject  G:\CQUnreal\trunk\C
lient\GShooter\GShooter.uproject  -remoteini="G:\CQUnreal\trunk\Client\GShooter" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.04.01-15.06.18.txt' 
UATHelper: 打包 (iOS):    在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:行号
 907
UATHelper: 打包 (iOS):    在 AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Automation
Utils\ProcessUtils.cs:行号 860
UATHelper: 打包 (iOS):    在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行号 51
UATHelper: 打包 (iOS):    在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行号
 89
UATHelper: 打包 (iOS):    在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) 位置 G:\CQUnreal\trunk\Un
realEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行号 368
UATHelper: 打包 (iOS):    在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToMani
fest) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行号 1502
UATHelper: 打包 (iOS):    在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:行号 185
UATHelper: 打包 (iOS):    在 BuildCookRun.DoBuildCookRun(ProjectParams Params) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 210
UATHelper: 打包 (iOS):    在 BuildCookRun.ExecuteBuild() 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 43
UATHelper: 打包 (iOS):    在 AutomationTool.BuildCommand.Execute() 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:行号 100
UATHelper: 打包 (iOS):    在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 561
UATHelper: 打包 (iOS):    在 AutomationTool.Automation.Process(String[] Arguments) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 531
UATHelper: 打包 (iOS):    在 AutomationTool.Program.MainProc(Object Param) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Program.cs:行号 135
UATHelper: 打包 (iOS):    在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行号 704
UATHelper: 打包 (iOS):    在 AutomationTool.Program.Main() 位置 G:\CQUnreal\trunk\UnrealEngine\UnrealEngine-4.15.0\Engine\Source\Programs\AutomationTool\Program.cs:行号 59
UATHelper: 打包 (iOS): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: 打包 (iOS): BUILD FAILED

Hi shm,

Are you trying to remote build from a PC to a Mac? If so, you will need to down load and install your certificates and provisions to the Mac first then copy those over to the your PC before starting the remote build.

If that is not the case, please review the following AnswerHub posts that address this issue and let me know if neither one helps resolve your problem:

(Closed) Rsync: Remote Certificates Not Found

iOS Remote build failing to package stub ipa. (RSync)