I have a very simple UE project (standard Blank Template) and want to package it for IOS or MacOS on my Mac M1.
The Packaging project never closes, destination folder is empty but the logs seem to show that process is finished and no errors encountered.
End of log:
LogCookStats: Display: DDC Resource Stats
LogCookStats: Display: =======================================================================================================
LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCookStats: Display: Texture 0.03 0.00 115 236.70
LogCookStats: Display: BulkDataList 0.03 0.00 64 0.64
LogCookStats: Display: STREAMEDAUDIO 0.02 0.00 0 3.62
LogCookStats: Display: Audio 0.02 0.00 0 3.50
LogCookStats: Display: MaterialShader 0.00 0.18 0 149.96
LogCookStats: Display: StaticMesh 0.00 0.01 0 4.40
LogCookStats: Display: CardRepresentation 0.00 0.00 0 0.06
LogCookStats: Display: DistanceField 0.00 0.01 0 72.94
LogCookStats: Display: GeometryCollection 0.00 0.00 1 0.00
LogCookStats: Display: NavCollision 0.00 0.00 0 0.08
LogCookStats: Display: BulkDataPayloadId 0.00 0.00 6 0.01
LogCookStats: Display: GlobalShader 0.00 0.01 0 8.17
LogCookStats: Display: GeometryCollectionRenderData 0.00 0.00 1 0.00
LogCookStats: Display: BodySetup 0.00 0.00 0 1.01
LogPackageBuildDependencyTracker: Display: Package Accesses (745 referencing packages with a total of 9430 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.001098s to verify the EDL loading graph.
LogCore: Engine exit requested (reason: Commandlet CookCommandlet_0 finished execution (result 0))
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogSourceControl: Warning: '../../../../../../laurent/Library/CloudStorage/Dropbox/Dev/UnrealEngine/Spheres/' is not part of a Git repository
LogInit: Display:
LogInit: Display: Success - 0 error(s), 1 warning(s)
LogInit: Display:
Execution of commandlet took: 16.77 seconds
LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
LogWorldMetrics: [Deinitialize]
LogWorldMetrics: [Clear]
LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
LogStudioTelemetry: Ended StudioTelemetry Session
LogExit: Preparing to exit.
LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
LogExit: Editor shut down
LogExit: Object subsystem successfully closed.
LogShaderCompilers: Display: Shaders left to compile 0
LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
LogPakFile: Destroying PakPlatformFile
LogExit: Exiting.
Log file closed, 09/20/24 07:54:11
Any recommendation on how to troubleshoot this ?
[EDIT: Same issue when I freshly reinstall my Mac ; probably an incompatibility with Sequoia, I have raised bug #13037823]