tefica
(Tefica)
July 21, 2015, 11:17am
1
Hi,
After Gathering my project, it crashs randomly on IOS (especially on open level and after the app was closed on the device and re-run : iPad AIr), on Android the identical same project works fine with localization system…
I’m Using UE 4.8.2
[EDIT]:Finally it seems that Gathering is not the cause of untimely crashs
Thanks for your Feed Back
Best Regards
Stéphane
Hey ,
If you have to share from your iOS device and your project, you can obtain assistance on AnswerHub . Please make sure that when you post your question that you’re extremely thorough in describing what you’re seeing so we can quickly assist you.
Thanks!
tefica
(Tefica)
July 25, 2015, 12:07am
3
Thank you ,
But, I have no other thorough describing for the moment, I’m working on… when I’ll find something I will clarify my post
Best regards
Stéphane
tefica
(Tefica)
July 25, 2015, 10:54am
4
Hi,
Finally it seems that Gathering is not the cause of untimely crashs, but I’ve not found to solve the issue for the moment here is the before the crash :
[2015.07.25-09.32.23:679][997]LogAIModule: Creating AISystem for world 002
[2015.07.25-09.32.23:680][997]LogWorld: Game class is 'overLoopsGameMode_C'
[2015.07.25-09.32.23:685][997]LogWorld: Bringing World /Game/D_Level/002.002 up for play ( tick rate 0) at 2015.07.25-11.32.23
[2015.07.25-09.32.23:686][997]LogWorld: Bringing up level for play took: 0.005179
[2015.07.25-09.32.23:688][997]LogOnline:Display: FOnlineSessionIOS::StartSession
[2015.07.25-09.32.23:688][997]LogOnline:Warning: Failed to create session delegate
[2015.07.25-09.32.23:699][998]LogCharacterMovement:Warning: GetSimulationTimeStep() - iterations 8 hit while remaining time 0.055115 > MaxSimulationTimeStep (0.050) for 'overLoopsCharacter_C_0'
[2015.07.25-09.32.24:751][999]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
[2015.07.25-09.32.24:751][999]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
[2015.07.25-09.32.30:757][174]LogPackageName: SearchForPackageOnDisk took 0.199s to resolve menu.umap
[2015.07.25-09.32.30:899][175]LogPackageName: SearchForPackageOnDisk took 0.139s to resolve menu.umap
[2015.07.25-09.32.30:899][175]LogNet: Browse: /Game/menu
[2015.07.25-09.32.30:899][175]LogLoad: LoadMap: /Game/menu
[2015.07.25-09.32.30:946][175]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0xf05b5b0
[2015.07.25-09.32.31:015][175]LogMemory: Platform Memory Stats for IOS
[2015.07.25-09.32.31:016][175]LogMemory: Process Physical Memory: 186.39 MB used, 0.00 MB peak
[2015.07.25-09.32.31:016][175]LogMemory: Process Virtual Memory: 967.35 MB used, 0.00 MB peak
[2015.07.25-09.32.31:016][175]LogMemory: Physical Memory: 879.71 MB used, 913.11 MB total
[2015.07.25-09.32.31:017][175]LogMemory: Virtual Memory: 913.11 MB used, 913.11 MB total
[2015.07.25-09.32.31:017][175]LogMemory:
[2015.07.25-09.32.31:023][175]LogMemory: Allocator Stats for binned:
[2015.07.25-09.32.31:024][175]LogMemory: Current Memory 93.49 MB used, plus 4074.42 MB waste
[2015.07.25-09.32.31:024][175]LogMemory: Peak Memory 129.82 MB used, plus 4076.14 MB waste
[2015.07.25-09.32.31:024][175]LogMemory: Current OS Memory 71.91 MB, peak 109.96 MB
[2015.07.25-09.32.31:024][175]LogMemory: Current Waste 1.25 MB, peak 1.66 MB
[2015.07.25-09.32.31:025][175]LogMemory: Current Used 93.49 MB, peak 129.82 MB
[2015.07.25-09.32.31:025][175]LogMemory: Current Slack 4072.17 MB
[2015.07.25-09.32.31:025][175]LogMemory: Allocs 100752 Current / 12718895 Total
[2015.07.25-09.32.31:025][175]LogMemory:
[2015.07.25-09.32.31:025][175]LogMemory: Block Size Num Pools Pools Cur Allocs Total Allocs Min Req Req Mem Used Mem Slack Mem Waste Efficiency
[2015.07.25-09.32.31:026][175]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2015.07.25-09.32.31:026][175]LogMemory: 8 1 1 1908 288806 8 8 14K 50K 0K 100.00%
[2015.07.25-09.32.31:026][175]LogMemory: 16 8 8 25711 2845178 16 16 401K 111K 0K 100.00%
[2015.07.25-09.32.31:026][175]LogMemory: 32 5 5 5879 673413 24 32 183K 137K 14K 95.62%
[2015.07.25-09.32.31:027][175]LogMemory: 48 14 22 11625 858380 40 48 544K 352K 40K 95.54%
[2015.07.25-09.32.31:027][175]LogMemory: 64 16 16 7822 1038021 56 64 488K 536K 23K 97.75%
[2015.07.25-09.32.31:027][175]LogMemory: 80 5 5 2169 95113 72 80 169K 151K 8K 97.50%
[2015.07.25-09.32.31:028][175]LogMemory: 96 31 31 17313 501107 88 96 1623K 360K 34K 98.29%
[2015.07.25-09.32.31:028][175]LogMemory: 112 6 6 2261 477810 104 112 247K 137K 13K 96.61%
[2015.07.25-09.32.31:028][175]LogMemory: 128 10 10 4426 480912 120 128 553K 87K 25K 96.09%
[2015.07.25-09.32.31:028][175]LogMemory: 160 7 7 2195 557538 136 160 342K 106K 18K 95.98%
[2015.07.25-09.32.31:029][175]LogMemory: 192 7 7 1975 1066331 168 192 370K 78K 13K 97.10%
[2015.07.25-09.32.31:029][175]LogMemory: 224 6 8 1567 468101 200 224 342K 42K 24K 93.75%
[2015.07.25-09.32.31:029][175]LogMemory: 256 15 21 2836 368571 232 256 709K 251K 35K 96.35%
[2015.07.25-09.32.31:029][175]LogMemory: 288 20 24 3768 437331 264 288 1059K 218K 52K 95.94%
[2015.07.25-09.32.31:029][175]LogMemory: 320 4 5 672 327540 296 320 210K 45K 3K 98.83%
[2015.07.25-09.32.31:030][175]LogMemory: 384 9 14 1184 751639 328 384 444K 130K 40K 93.06%
[2015.07.25-09.32.31:030][175]LogMemory: 448 7 10 841 365813 392 448 367K 81K 32K 92.86%
[2015.07.25-09.32.31:030][175]LogMemory: 512 10 10 873 173336 456 512 436K 204K 13K 97.97%
[2015.07.25-09.32.31:030][175]LogMemory: 576 8 9 607 40279 520 576 341K 168K 18K 96.48%
[2015.07.25-09.32.31:031][175]LogMemory: 640 8 9 727 97100 584 640 454K 56K 27K 94.73%
[2015.07.25-09.32.31:031][175]LogMemory: 704 13 13 1156 38449 648 704 794K 38K 37K 95.55%
[2015.07.25-09.32.31:031][175]LogMemory: 768 2 3 137 36584 712 768 102K 26K 1K 99.22%
[2015.07.25-09.32.31:031][175]LogMemory: 896 6 7 344 17638 776 896 301K 83K 18K 95.31%
[2015.07.25-09.32.31:032][175]LogMemory: 1024 25 25 1454 47176 904 1024 1454K 146K 59K 96.31%
[2015.07.25-09.32.31:032][175]LogMemory: 1168 4 5 113 45933 1032 1168 128K 128K 1K 99.61%
[2015.07.25-09.32.31:032][175]LogMemory: 1360 4 4 144 44998 1176 1360 191K 64K 6K 97.66%
[2015.07.25-09.32.31:032][175]LogMemory: 1632 6 6 112 33374 1368 1632 178K 205K 17K 95.57%
[2015.07.25-09.32.31:033][175]LogMemory: 2048 5 5 119 11058 1640 2048 238K 82K 35K 89.06%
[2015.07.25-09.32.31:033][175]LogMemory: 2336 2 2 39 14337 2056 2336 88K 40K 8K 93.75%
[2015.07.25-09.32.31:033][175]LogMemory: 2720 3 3 50 34906 2344 2720 132K 60K 11K 94.27%
[2015.07.25-09.32.31:033][175]LogMemory: 3264 3 3 34 34493 2728 3264 108K 84K 15K 92.19%
[2015.07.25-09.32.31:034][175]LogMemory: 4096 5 7 54 6657 3272 4096 216K 104K 17K 94.69%
[2015.07.25-09.32.31:034][175]LogMemory: 4672 3 4 24 13335 4104 4672 109K 83K 7K 96.35%
[2015.07.25-09.32.31:034][175]LogMemory: 5456 5 5 47 5022 4680 5456 250K 70K
,
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Thanks!
Any update on this ? I’m having the same issue but only when opening level, not randomly. I read from other people who had this issue said they have a texture or material was causing the crashes but I can’t find anything and my crash log it very similar have alot of Metalog saying will be slower to load .