So my settings look like
Everything here appaers to be correct. However when I try to run on iOS I get the following error:
LogTemp: Display: Searching for mobile provisions that match the game 'ToonTanks' (distribution: False) with CFBundleIdentifier='com.maz.matttest' in '/Users/matt/Library/MobileDevice/Provisioning Profiles/'
LogTemp: Display: Phase 0 considering provision 'UE4_eab320ec-6655-4564-84ed-95212d726c1e.mobileprovision' named 'iOS Team Provisioning Profile: com.maz.matttest'
LogTemp: Display: Failing as provisioning is automatic
LogTemp: Display: Phase 1 considering provision 'UE4_eab320ec-6655-4564-84ed-95212d726c1e.mobileprovision' named 'iOS Team Provisioning Profile: com.maz.matttest'
LogTemp: Display: Failing as provisioning is automatic
LogTemp: Display: Phase 2 considering provision 'UE4_eab320ec-6655-4564-84ed-95212d726c1e.mobileprovision' named 'iOS Team Provisioning Profile: com.maz.matttest'
LogTemp: Display: Failing as provisioning is automatic
LogTemp: Display: IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present
LogTemp: Display: IPP ERROR: No Provision or cert found!!
PackagingResults: Error: Provision not found. A provision is required for deploying your app to the device.
PackagingResults: Error: Signing key not found. The app could not be digitally signed, because the signing key is not configured.
So I Assume the key error here is Failing as provisioning is automatic - but I have no idea what it means, anyone encountered similar issues?
Thanks!