I’m developing a ios game, and its everything okay, but the point is, how can I make a simple ios game multiplayer using blueprints (is this even possible?) I try to use the nodes Create Session, Join Session, and I was also able to package and test it on my device, but when i ran into the ‘‘create session’’ node the game closes automatically. I also set ‘enable game center suport’ and set the [OnlineSubsystem] to DefaultPlatformService=IOS on DefaultEngine.ini . Am I missing something there?
There is any documentation on how to make a simple iOS real-time game with c++? I’ve read the apple developer guides but i still have no idea on how could i implement these function on unreal c++. If someone could help me giving me some points to start would be awesome ! Thanks !