Hi,
I’ve created an iOS app which is downloading dlc but the maps included in the dlc won’t show up in my app.
My blueprint setup is very similar to:
https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/PatchingNodes
When checking the file system on my test device there is a pak file located in a folder called PersistentDownloadDir.
Also the MountNode returns true when called.
At the MountNode i’ve left Pak Order at 1 and tried several Mount Points (Content/, empty) but no success.
After the patching process I try to get all installed maps with a setup similar to this one:
Anyone got DLC Patching Nodes working on iOS device?
Best regards