iOS low fps

Hi,

Unfortunately the scene attached gives max 40fps on iPhone 5s. Is that normal? Could you please advice?

That pretty normal if everthing is running fine…

The movements are not smooth with 40fps. What is the expected fps with such simple level? I believe it should be played with 60 fps.

It looks like you’re running in HDR with dynamic lighting. Depending on the scene, you should be able to hit 60fps on the 5S, since it is Metal-capable.

  • What post processing effects, if any, do you have enabled?
  • Is the checkered floor one static mesh or is it composed of multiple squares?
  • Have you built the lighting?
  • What CVars have you set up in your DefaultDeviceProfiles.ini?
  • What is your shadow resolution?
  • How many cascades are you using?
  • What MobileContentScaleFactor are you using?
  • How much code is being run and are you using Blueprints?
  • On device, run the console command Stat Unit - what results do you see for Frame, Game and Draw?