IOS library crashes in distribution configuration

Hey! :waving_hand:

I’ve implemented a working fix for using libonnxruntime in iOS distribution builds with UE 5.4. It includes:

:white_check_mark: Embedded .xcframework with bForceEmbedded = true
:white_check_mark: FORCE_ANSI_ALLOCATOR=1 to avoid allocator crash
:white_check_mark: Preserved ONNX flags (ORT_NO_EXCEPTIONS, etc.)
:white_check_mark: README with full reproduction and patch steps

:link: Download full working project here: MinimalExample_ONNX_Fixed.zip

Let me know if you’d like help testing or tweaking. Happy to support!