IOS Launching Error

Hi!

I have the same error like you. I am using win 10 and trying to compile on a macbook pro 16 with mac os mojave. I get the same error.


LogPlayLevel:   [Remote] Uploading engine files...
LogPlayLevel:     building file list ... done
LogPlayLevel:     sent 2203446 bytes  received 20 bytes  125912.34 bytes/sec
LogPlayLevel:     total size is 5823637113  speedup is 2642.94
LogPlayLevel:   [Remote] Uploading project files...
LogPlayLevel:     building file list ... done
LogPlayLevel:     deleting Build/IOS/.DS_Store
LogPlayLevel:     Build/IOS/FileOpenOrder/CookerOpenOrder.log
LogPlayLevel:     Build/TVOS/FileOpenOrder/CookerOpenOrder.log
LogPlayLevel:     sent 1154 bytes  received 1838 bytes  5984.00 bytes/sec
LogPlayLevel:     total size is 627470  speedup is 209.72
LogPlayLevel:     zsh:1: no matches found: /Users/diainteractive/UE4/Builds/DESKTOP-DIMA/C/Program_Files/Epic_Games/UE_4.24/Engine/Intermediate/IOS/*.plist
LogPlayLevel:     zsh:1: no matches found: /Users/diainteractive/UE4/Builds/DESKTOP-DIMA/C/Program_Files/Epic_Games/UE_4.24/Engine/Intermediate/TVOS/*.plist
LogPlayLevel:     zsh:1: no matches found: /Users/diainteractive/UE4/Builds/DESKTOP-DIMA/C/Users/Dima/Documents/Unreal_Projects/UrbanDemoTest/Intermediate/IOS/*.plist
LogPlayLevel:     zsh:1: no matches found: /Users/diainteractive/UE4/Builds/DESKTOP-DIMA/C/Users/Dima/Documents/Unreal_Projects/UrbanDemoTest/Intermediate/TVOS/*.plist
LogPlayLevel:   [Remote] Executing build
LogPlayLevel:     zsh:1: no matches found: -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled
LogPlayLevel:   [Remote] Downloading C:\Users\Dima\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-UrbanDemoTest-IOS-Development_Remote.txt
LogPlayLevel:     rsync: link_stat "/Users/diainteractive/UE4/Builds/DESKTOP-DIMA/C/Users/Dima/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.24/UBT-UrbanDemoTest-IOS-Development_Remote.txt" failed: No such file or directory (2)
LogPlayLevel: Error:     rsync error: some files/attrs were not transferred (see previous errors) (code 23) at /home/lapo/packaging/rsync-3.0.4-1/src/rsync-3.0.4/main.c(1506) [receiver=3.0.4]
LogPlayLevel: Error:   ERROR: Unable to download 'C:\Users\Dima\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-UrbanDemoTest-IOS-Development_Remote.txt' from the remote Mac (exit code 23).
LogPlayLevel: Took 21.2652808s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: UnrealBuildTool failed. See log for more details. (C:\Users\Dima\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-UrbanDemoTest-IOS-Development.txt)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 20.779392
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error

Did you find any solution ???