iOS Launch failed

  1. Disable all but Unreal Engine’s default plugins.
  2. Ensure that the “Bundle id” in the “app id”, packaged in your mobile provision, is literally“”[an aserisk](This is created in the apple dev portal). Do not follow apple’s example below the wildcard feild. When making a new app id set the app id type to wildcard and make the “Bundle id” literally ""[an aserisk]. Package that app id into your moblie provision and load it into your project. This allows you to put any name in the “bundle identifier” space in the Unreal project settings ->ios → bundle identifier of your project. Also you must use the “Launch” feature to launch to your device, as explained in the ios quickstart guide in unreal documentation. When I used the “project launcher” window instead, the project did not launch on my device properly.
  3. I also was not using an empty project, rather it was the third person perspective template. I tired once and it failed and then i tried again using the launch feature and it worked. Im running around the third person template on my ipad.