I can’t launch my app on my iPhone 7. Everything was working fine on my iOS launch until yesterday. I’m not sure why but I keep on getting the same error. I tried creating a new app id and a new mobile provision.
LogPlayLevel: DeploymentServer: [DD] ... Error: Failed to connect to bundle 'com.mygame.'
LogPlayLevel: env: 2 DTDeviceKitBase 0x000000011a21f441 -[DTDKMobileDeviceToken mountDeveloperDiskImage:withError:] + 782
LogPlayLevel: env: 3 DTDeviceKitBase 0x000000011a21fcf8 -[DTDKMobileDeviceToken mountDeveloperDiskImageWithError:] + 488
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: CodeSign Failed
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Failed to Code Sign
I tried installing the latest xcode (9).
I’m using a MacBook Pro.
I have UE4 4.17.2.
I’m uploading my output log here. ----> [link text][1]
I’m also uploading a screen shot of the iOS settings. ---->
The identifier you create in the Apple Developer Panel looks different than the identifier you enter in Unreal Editor Settings. I think the problem is related to that.
Should not be empty after the point on Unreal Project Settings. The star in the Apple Developer Panel means anything can happen. So, com…testproject or anything.