When I launch on my iPad, my game crash, with a " ** TEST FAILED ** error" :
LogPlayLevel:Display: env: 2014-04-14 12:38:37.520 UE4Game[4099:3b03] [2014.04.14-10.38.37:520][ 0]LogWorld: Bringing World /Temp/Autosaves/Game/Maps/UEDPCTestMap.TestMap up for play (max tick rate 0) at 2014.04.14-12.38.37 LogPlayLevel:Display: env: 2014-04-14 12:38:37.523 UE4Game[4099:3b03] [2014.04.14-10.38.37:523][ 0]LogWorld: Bringing up level for play took: 0.013448 LogPlayLevel:Display: env: ** TEST FAILED ** LogPlayLevel:Display: env: LogPlayLevel:Display: BuildCommand.Execute: BUILD SUCCESSFUL LogPlayLevel:Display: Automation.Execute: Script execution successful, exiting. LogPlayLevel:Display: cp: log*.txt: No such file or directory
Game work fine on Mobile Preview and in Standalone.
I have successfully installed and launched the “MobileTemple” and “StrategyGame” on my iPad.
UE4 installation is the 4.0.2 origin version with no modifications and no self-compilation.
When on my project I break many links in a Blueprint class, the game launch fine. Breaking this 3 flows and the game run on iPad :
I don’t understand why the project run fine in Mobile Preview, and why it crash on device ?
The complete log is included.