I have just been testing out the included example game types on my iPhone and have found that when the on screen joystick is pushed all the way in any direction the character will only move as though a slight push is made on the sticks. When I play the same game with the simulated sticks with in the editor the characters reach full speed as they should.
This is not a framerate or speed issue as when I run the 2d platformer example the actor will not enter his full run animation but instead just walks left and right.
Any advise on how to solve this issue would be greatly appreciated.
Actually, I just discovered and fixed a bug with scaling being applied to the joystick incorrectly. You won’t need to add the extra scaling when you get the 4.2 release.