Ios input

can some kind soul point me in the direction of some docs/tutorials that explain how to process touch inputs?

I want to process taps, multi taps and directional swipes.

tia :slight_smile:

Hi, Simplest way is just add the Touch Event node to you player controller Event graph… from there you can decide what to do depending on the type of touch. I generally have variables to track the location and sate ( up or down) of each finger , that way you can work out how much a finger has moved etc. Here’s a screen shot of my Player Controller event graph. It looks a bit messy as it is made to cope with the game being over or paused but essentially each type of touch fires off a function


Hope this helps

rOb :slight_smile:

Thanks for replying!

I should’ve said that I am using the ar kit sample. I want to be able when the human player touches a mesh.

I’m guessing I will have to add a player actor that follows the camera position, checking for touch events. Then transform the 2d touch co-ords into 3d and check for collisions?

Hmmh, my head hurts lol