There seems to be an issue with making in-app purchases via Blueprint on iOS. At least when deploying from Windows. I have not tested it when deploying from a Mac.
I have used the ‘Make in-app purchase’ node in Blueprint with a correct product identifier and a development provisioning profile. It always executes the failure pin, in the device log it shows the following error message:
UInAppPurchaseCallbackProxy::Trigger - In-App Purchases are not supported by Online Subsystem
Where exactly do I find the “projects DefaultEngine.ini”? Is it in the project settings of my game? Or would I find it in the Unreal Engine file folders on my PC?