I am having issues with getting app purchases to work on IOS for blueprints in UE 5.6. On android I just used a plugin but it doesn’t seem like there is much out there for IOS.
I have this very simple test that uses a product identifier that I know is correct and when it runs it calls the failed dispatcher with the text “Failed” and that’s it :(. No billing flow is launched and it instantly fails when clicked on the iphone test device. Also, there is no game center popup on start, idk if that is something that happens). I have configured my ini to have all of this and I am sure that the plugin IOS online subsystem is enabled. Any way to get this to work at this point is helpful, I am happy to pay for a plugin or upgrade a github one that someone has found to work.
DefaultEngine.ini:
[OnlineSubsystem]
DefaultPlatformService=IOS
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=True
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=True
