I’ve set up IAP for iOS abd Adnroid. It works great for Android, but it doesn’t work for iOS.
Here’s my DefaultEngine.ini:
[OnlineSubsystem]
DefaultPlatformService=IOS
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=True
[OnlineSubsystemGooglePlay.store]
bSupportsInAppPurchasing=True
[OnlineSubsystemGooglePlay.Store]
IsAllowedToMakePurchases=True
[OnlineSubsystemIOS.Store]
IsAllowedToMakePurchases=True
Here’s my Blueprint:
When I press in-game button to execute “Make In-App Purchase” node, it just exec “OnFailure”. Without any delay
Here’s my Project Settings:
Here’s my IAP in iTunes Connect: