Hi, i’m trying to change the icon for my ios application but i keep getting the default unreal engine logo as the icon.
I have manually changed all the pictures within Document/UnrealProject/“Project”/Build/Ios/Resources/Graphics and have also imported all the pictures within the editor in ProjectSettings–>IOS but still nothing. All the icons displayed within project settings are displayed as my own personalised ones.
Hi , you need to remote build your project using a mac if you are using a pc workflow. Send me your discord or skype if you like and ill be able to help you much faster.
I was stuck on this problem for months but as i said it was a long time ago and i don’t really remember how i found the solution. If u can discord you can tell me the steps you are taking to re jog my memory and see if i can be of any help
That is very kind, thankyou.
Here is a summary so far on Windows.
A blueprint only project - with all plugins and ios icons default + the correct install of itunes + valid provisioning profiles. Launching and building a projects works perfectly.
Updating any of the icons in prefs (which is the same as creating in them in…/Build/Ios/Resources/Graphics folder) promps a remote build or the “itunes is not installed” and fails.
Also disabling any plugins (which updates the .uproject file) fails the build.
As a dirty hack, I have tried modifiying all the ios icons in the engine folder at the following locations
The app builds/ launches, but miraculously with the default UE logo as the icon on the ipad
This is as far as I have persued just on windows. I do have a mac available in our office for remote builds, which I suspect will be needed? But this is not something I have tried to configure yet.
Thanks again for your time + offer, and I will drop you a discord when I have the mac ready.
Changing the images in the folders have no effect for some reason. At one point i deleted every unreal logo image i had on my pc but ue4 still managed to find it so how!
You will need a mac (with x-code) for a structured (remote) build and this will most likely sort out the icon issue as it has done with most people but did not work for me.
That’s because you didn’t delete the ones that were actually used by the build system. The build system uses ones that are set in the Resources > Assets of the project. See my topic for the detailed answer on how it all works.
That wouldn’t fix it, since it would still use the icons set in the generated project files, which you wouldn’t even have on your Windows machine, and so it would generate the default ones on Mac, respectively, and you’ll still get the default icons.