Hi, I’m testing my game in iPhone 6S (iOS 11.4)
I don’t have any issue in levels, can play the game without getting any error. But game is crashing few seconds after when I open one of the UMG widgets. I tried to disable nodes and test again but no luck.
Couldn’t understand what is wrong. Can you help me?
This is my log file : https://pastebin.com/RqchejJ2
Edit : I think it’s related with memory usage am i right? When i type “stat MemoryPlatform” to the console the usages are :
Peak Used Virtual : 2135 MB
Used Virtual : 2135 MB
But iPhone 6s has 2 GB memory. What can I do for reducing memory usage? Are the textures which aren’t used in current level still occupy the memory?