iOS game crashing with MobileMSAA=4

My game crashes on and ipad air 2 with +CVars=r.MobileMSAA=2 or 4 set for the device. I’ve been using =4 and it has worked fine on previous versions and I can’t remember which preview of 4.9 I downloaded either 2 or 3 and it didn’t crash.

Hey ,

In order to better assist you, could you please provide your from your iPhone? Please also provide any from the engine or crash reporter that you may have for this crash.

Windows:

  • Open iPhonePackager (Engine/DotNET/IOS)
  • Select a uproject file (Optional)
  • Select the Advance Tools tab
  • Select Other Deployment Tools…
  • Select Backup Documents…
  • Select the IPA for the game you wish to get a log for
  • The documents directory data will then be copied to
  • Engine/DotNET/IOS/IOS_Backups or GameDir/IOS_Backups if a uproject was selected
  • The log can then be found at IOS_Backups/Game/Saved/

Mac:

  • Open Xcode (Install Xcode if you have not already)
  • Open Window|Devices
  • Select the device you want to get the log off of
  • Select the app you want to get the log from
  • Select the gear icon under the app list
  • Select Download Container
  • Select a location for the container file
  • Navigate to the file via Finder
  • Right click and select Show Package Contents
  • Navigate to the location of the log (AppData/Documents/Game/Saved//)

Thanks!

Here is the log. I got an error when trying to upload it to this site.

https://…com/file/d/0B7HlgQolBDbZblh4Uy1rdFlUT2c/view?usp=sharing

We’re attempting to reproduce this internally. Does turning of MSAA work for you in the meantime?

-Pete

With it set to =1 it doesn’t crash.

yup, I just reproduced it here. we’ll try to get a fix in the upcoming hot fix.

-Pete