Thank you for reporting your error. I am going to need a bit more information before I begin looking into this issue. What version of UE4 would you be using and is that version a binary build or source build of the engine? Would you be able to replicate this issue on a blank template project? Have you been able to package in any previous versions of UE4?
Any additional information would be greatly appreciated.
Just wanted to check in with you and see if this issue is still occurring. If so, would you be able to provide the information asked for in the above post?
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Hey UFNA,
I’m sorry I didn’t update this with how I fixed it, but you should look into your automation tests and see what fails. As it will not be able to package if the automation tests fail when it’s in the packaging process. This should give you some clues on an angle to follow to fix the issue. Another strategy to find where it fails is to cook the contents of the game for your OS. That’ll run it through it’s paces and possibly assist you in finding where it goes wrong.
I’ve just met the same problem - it shows that “Client exited with error code: 253” and build fails in result. If i manually launch the app on device it works. What can be a problem with it?
I’ve solved the problem yesterday, it happens because of new XCode update (new device should be marked for development, but with some dances around now)