Hi,
I have problem to deploy from Win10 with Unreal 4.26 to Ipad (IOS 14.6). No problem until IOS 14.3 but now I have serious problems to deploy on IPAD from Unreal and transferring .IPA too. The project are blueprint only and without UE4 plug-in and all worked fine until 3 or 4 months ago with Unreal Engine 4.23 too.
This is the error log and I have not find any similar error on the IOS deploy section of Unreal forum and answers!.
I have make a research for “error” inside .log file too but I not see any critical problem!
I have deleted Intermediate and Saved folders from project and repackaged. I have changed Unreal version and make a new simple project from scratch. Unreal never deploy. I have always the same identical error!
Thank you a lot for help.
Now after some tests about new provisions and certificates the error has become “Install \ Update of “XXX.ipa” failed The identity used to sign the executable is no longer valid (0xE8008018)”, the strenge thing is that the same identty works and deploy on Mac M1 wit UE4 4.26.2.
In attach the new log file.
Same problem
For the test, I created an empty BP project and did everything according to the UE instructions (certificates, etc. from apple). If you transfer *.ipa using a Mac, then the application on the iPhone will not launch, it will write “failed to verify the integrity of the files”
I think that you can compile on the MAC directly (without remote). I haven’t tested yet.
Not a good workaround, but i don’t know if there is something else.
I solved this problem by rebuilding iPhonePackager from 4.27 github version. Here, I attached it link text. Just unzip to your folder like C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\IOS replacing 4.26 iPhonePackager
thank you very much! my project didn´t work, but a fresh one did, so at least now the error has to be my fault xD Maybe you know why ue4 is telling me “Missing UE4 Game Binary” when I try to launch the project? If not no problem (I can simply move everything to the fresh project, its not too much work^^) have a nice day and thank you again!
Thank you for the build and upload! This worked for me. At first, it gave me the same error as before (0xE8008029) but, after fiddling with it and possibly re-signing a fresh .ipa, it worked.