My iPhone is connected to my computer. I can ‘see’ it in File Explorer and iTunes. I cannot see it though in UE4 under the Launch button’s dropdown Devices header. I tried to follow the documentation for launching/testing a single level on my device, but cannot select my iPhone because it does not show up in Launch’s dropdown.
Documentation page: [Setting Up an Unreal Engine Project for iOS | Unreal Engine 5.1 Documentation][3]
My main question is: How can I make the iPhonePackager and/or UE4 ‘connect’ to my iPhone so I can install my IPA?
I left a post in the forum about a similar problem and how I solved it, here’s the bit that might help…
I’ve got a fresh setup of UE4.25.4 and was trying to setup a PC ‘content only’ project deployment workflow. I have iTunes v12.10.10.2 - 64bit installed direct from Apple not the Microsoft flavour. iTunes sees the old iPhone I have but I couldn’t find my old phone in the launch menu in UE.
When I checked my registry at the following location ‘HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Apple Inc.\Apple Mobile Device Support\Shared’ for the ‘MobileDeviceDLL’ key it didn’t exist. So I manually added it and set its value as per the link, so… ‘C:\Program Files (x86)\Common Files\Apple\Mobile Device Support\MobileDevice.dll’ and everything started to work.
por si alguien habla español he entrado en editor del registro, he ido a la carpeta que dice el comentario, y añadido un valor de cadena, le doy modificar y añado el directorio que indica el comentario, reinicio unreal y ya aparece el iphone