Hi guys, Im new to Unreal, so sorry for the noob question. Im trying to launch to my iPhone. I have all my provisioning profiles set correct, however I’m getting an unknown error when trying to launch. Ive tried on third person and 2d templates. Any ideas is greatly appreciated. I have a iPhone 6+ on version 9.2. Here is the log
from after the build succeeded:
LogPlayLevel: env: ** BUILD SUCCEEDED **
LogPlayLevel: env:
LogPlayLevel: CommandUtils.Run: Run: Took 3.547191s to run env, ExitCode=0
LogPlayLevel: CommandUtils.PrintRunTime: Run: Total 2s to run mono
LogPlayLevel: CommandUtils.PrintRunTime: Run: Total 10s to run RocketGenerateProjectFiles.sh
LogPlayLevel: CommandUtils.PrintRunTime: Run: Total 3s to run env
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = IOS
LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = /Users/jaredjohnson/Documents/Unreal Projects/TestIOS/TestIOS.uproject
LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel: Project.LogDeploymentContext: Stage = True
LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = IOS
LogPlayLevel: Project.LogDeploymentContext: LocalRoot = /Users/Shared/UnrealEngine/4.10
LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = /Users/jaredjohnson/Documents/Unreal Projects/TestIOS
LogPlayLevel: Project.LogDeploymentContext: PlatformDir = IOS
LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = /Users/jaredjohnson/Documents/Unreal Projects/TestIOS/Saved/StagedBuilds/IOS/TestIOS
LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = TestIOS
LogPlayLevel: Project.LogDeploymentContext: StageDirectory = /Users/jaredjohnson/Documents/Unreal Projects/TestIOS/Saved/StagedBuilds/IOS
LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = TestIOS
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = TestIOS
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TestIOS
LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TestIOS/TestIOS.uproject
LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = /Users/jaredjohnson/Documents/Unreal Projects/TestIOS/Saved/StagedBuilds/IOS
LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = /Users/jaredjohnson/Documents/Unreal Projects/TestIOS/Saved/StagedBuilds/IOS/TestIOS
LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../
LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
LogPlayLevel: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET/IOS/DeploymentServer.exe" Install -ipa "/Users/jaredjohnson/Documents/Unreal Projects/TestIOS/Binaries/IOS/TestIOS.ipa" -device c75e7eab4a083fe03e3709eefdf67f26615d257b -additionalcommandline "-SessionId=C26AF1F896432B19D952A1B8D08DADFD -SessionOwner=jaredjohnson -SessionName='Play On Device'"
LogPlayLevel: mono: [deploy] Created deployment server.
LogPlayLevel: mono: [DD] Trying to connect to mobile device running iOS ...
LogPlayLevel: mono: Connect: Couldn't Start AFC service
LogPlayLevel: mono: [DD] Mobile Device 'JBirds IPhone' connected
LogPlayLevel: mono: Connect: Couldn't Start AFC service
LogPlayLevel: mono: Device 'JBirds IPhone' with id c75e7eab4a083fe03e3709eefdf67f26615d257b is being checked against c75e7eab4a083fe03e3709eefdf67f26615d257b.
LogPlayLevel: mono: [DD] Transferring IPA to device 'JBirds IPhone' ...
LogPlayLevel: mono: Connect: Couldn't Start AFC service
LogPlayLevel: mono: Directory (PublicStaging) doesn't exist!
LogPlayLevel: mono: CreateDirectory (PublicStaging) failed
LogPlayLevel: mono: Connect: Couldn't Start AFC service
LogPlayLevel: mono:
LogPlayLevel: mono: Unhandled Exception:
LogPlayLevel: mono: System.IO.IOException: AFCFileRefOpen (/PublicStaging/TestIOS.ipa) failed with error 7
LogPlayLevel: mono: at Manzana.iPhoneFile.Open (Manzana.MobileDeviceInstance phone, System.String path, FileAccess openmode) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at Manzana.iPhoneFile.OpenWrite (Manzana.MobileDeviceInstance phone, System.String path) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at Manzana.MobileDeviceInstance.CopyFileToPhone (System.String PathOnPC, System.String PathOnPhone, Int32 ChunkSize) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at Manzana.MobileDeviceInstance.CopyFileToPhone (System.String PathOnPC, System.String PathOnPhone) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at Manzana.MobileDeviceInstance.CopyFileToPublicStaging (System.String SourceFile) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.DeploymentImplementation+<>c__DisplayClass7.<InstallIPAOnDevice>b__6 (Manzana.MobileDeviceInstance Device) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.DeploymentImplementation.PerformActionOnAllDevices (UInt32 DelayEnumerationPeriodMS, DeploymentServer.PerformDeviceActionDelegate PerDeviceWork) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.DeploymentImplementation.InstallIPAOnDevice (System.String IPAPath) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.Program.RunCommand () [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.Program+<>c__DisplayClass1.<Main>b__0 () [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
LogPlayLevel: mono: [ERROR] FATAL UNHANDLED EXCEPTION: System.IO.IOException: AFCFileRefOpen (/PublicStaging/TestIOS.ipa) failed with error 7
LogPlayLevel: mono: at Manzana.iPhoneFile.Open (Manzana.MobileDeviceInstance phone, System.String path, FileAccess openmode) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at Manzana.iPhoneFile.OpenWrite (Manzana.MobileDeviceInstance phone, System.String path) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at Manzana.MobileDeviceInstance.CopyFileToPhone (System.String PathOnPC, System.String PathOnPhone, Int32 ChunkSize) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at Manzana.MobileDeviceInstance.CopyFileToPhone (System.String PathOnPC, System.String PathOnPhone) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at Manzana.MobileDeviceInstance.CopyFileToPublicStaging (System.String SourceFile) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.DeploymentImplementation+<>c__DisplayClass7.<InstallIPAOnDevice>b__6 (Manzana.MobileDeviceInstance Device) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.DeploymentImplementation.PerformActionOnAllDevices (UInt32 DelayEnumerationPeriodMS, DeploymentServer.PerformDeviceActionDelegate PerDeviceWork) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.DeploymentImplementation.InstallIPAOnDevice (System.String IPAPath) [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.Program.RunCommand () [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at DeploymentServer.Program+<>c__DisplayClass1.<Main>b__0 () [0x00000] in <filename unknown>:0
LogPlayLevel: mono: at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
LogPlayLevel: CommandUtils.Run: Run: Took 1.642333s to run mono, ExitCode=1
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:1): /Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET/IOS/DeploymentServer.exe Install -ipa "/Users/jaredjohnson/Documents/Unreal Projects/TestIOS/Binaries/IOS/TestIOS.ipa" -device c75e7eab4a083fe03e3709eefdf67f26615d257b -additionalcommandline "-SessionId=C26AF1F896432B19D952A1B8D08DADFD -SessionOwner=jaredjohnson -SessionName='Play On Device'". See logfile for details: 'DeploymentServer-2016.01.13-18.58.19.txt'
LogPlayLevel: Stacktrace: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
LogPlayLevel: at IOSPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
LogPlayLevel: at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
LogPlayLevel: at BuildCommand.Execute () [0x00000] in <filename unknown>:0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 19.241990
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Deployment failed! Unknown Error