IOS Deployment Failure *PLEASE HELP*

I have been increasingly frustrated with how hard it is to deploy to iOS from UE4. I have been trying to do this for about a year now with no luck. For some reason, I always get an error when trying to deploy to iOS. I am using a default third person example project to test things out. My certificate and provision are both highlighted green and valid, which I then check off. The bundle identifier is matched and all. Everything seems to go well, and then this error pops up. I have attempted this multiple times, and also have followed many of the UE4 docs tutorials. There seems to be a problem with the bundle identifier in the first error. I will be happy to give any required specs of my hardware, software, and error logs.

Best,
Will

output log: bottom half of output log. IOS ERROR - Pastebin.com

Hello again,

If anyone could help, or knows anyone who could help, please do so.
I am still experiencing this problem and I have spent these past few months researching what the problem is, but I haven’t encountered a working fix. I have been using the engine for a while and have not found a more serious problem then this.

Thanks, Will Baumgartner