iOS Deployment Failed! HELP needed by STAFF

NOT WORKING! This is really frustrating, I am here to develop games and not to resolve bugs within the software, it is destroying my workflow. I am getting the same bugs even after downloading 4.17.2. I am going to list the steps that I am going through so you can make sure that I am doing the right thing:

  1. Open IPHONEPACKAGER.EXE
  2. Browse to the UE4 project file
  3. Click create certificate request and key pair
  4. Type in my email adress
  5. My common name
  6. Hit generate key pair and save it
  7. Generate CSR
  8. Now I would login into my Apple Developer account and create a certificate using the CSR generated from the IPHONEPACKAGER.EXE
  9. Add my Device’s UDID
  10. Make an App ID and use an explicit App ID (I even tried Bundle ID and did not work same errors), (I tried com.epicgames.myproject, com.myproject, myproject and others and all did not work)
  11. Make a mobile provision using the App ID and device UDID and certificate made
  12. Open UE4, go to project settings, iOS, and import the mobile provision and Apple certificate (I even tried using the IPHONEPACKAGER.EXE to import them but it tells me that the info.plist is unavaialble, even Epic said that IPHONEPACKAGER.EXE is just left as a legacy as some features stopped working)
  13. Type in my Bundle Identifier
  14. The mobile provision and certificate would turn green, indicating validity
  15. Launch the project to All_iOS_on Desktop
  16. Then the most frustrating part (Launch Failed, the errors are listed above. I tried the Sample projects, UE4 4.18.1, UE4 4.18.2, UE4 4.17.2 and different App ID’s NON ARE WORKING).

*Note; Everything generated on the Apple Developer website was set to development and not distribution.

Anybody’s help is really appreciated, especially the UE4 Staff.