iOS Deploy failed, Editor no response, package failed either

When I deploy IOS project with ue4.24.1, I have a problem. As long as I start the game engine from the IOS platform, I will die. What’s the reason? After that, the attempt to package failed. The log file is as follows:
link text

The attempt to switch between 4.22 and 4.18 engines is invalid. Is the module about starting the game damaged? How can I fix it?