I have one tester that is getting crashes on an iPhone 6s Plus and iPad Air 2 with iOS versions 9.3 and 9.2.1 and I am unable to reproduce. All the crash logs look pretty much the same. If I’m reading it correctly it seems like the last thing happening is something with GKMatchMaker but I don’t have any kind of match making setup. I’ve attached 3 of the reports. Can anyone tell anything from them?
It still happened with 4.11 but I think I may have found why it was doing the game center matching. I still had a turn based match interface variable that I had not deleted. So I’m hoping that was it.
I’m still getting crashes and there are still similar with the GKmatchmaker functions being called right before it crashes. I’m using source so is there something I can comment out to completely disable anything related to Game Center match making?
I’m starting to think it might be crashing in the background. I can’t reproduce it but crash logs have shown up on my devices without the game crashing while I’m playing. It is happening on almost 10% of sessions in iTunes analytics.
Friend, my game was also rejected by Apple. Can you help me solve the problem? I am new to development and would like to ask for your help in my project. I am sending below the link for you to see the problem that I am facing. Thank you very much
Friend, my game was also rejected by Apple. Can you help me solve the problem? I am new to development and would like to ask for your help in my project. I am sending below the link for you to see the problem that I am facing. Thank you very much