I recently tried packaging my game to iOS and encountered an issue when opening it on my iPhone 6 plus.
It crashes on a particular widget, and speicifically, when it is trying to serialize ‘FGenerationInfo’, it crashes in MEMCPY because SRC is null. I even tried recreating the widget from scratch, replacing its references and it crashes on the new widget too. This widget is pretty simple, just has a TextBlock pointing to a CompositeFont. It has some code in it too, but not doing anything too fancy. This is all on 4.6.1.
First, the log file on my phone:
Log file open, 01/18/15 16:51:48
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogInit: Version: 4.6.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (32-bit): Dec 25 2014 20:12:38
LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory:
LogInit: Rocket: 0
[2015.01.18-22.51.48:710][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.01.18-22.51.48:710][ 0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemIOS' not found - its StaticallyLinkedModuleInitializers function is null.
[2015.01.18-22.51.48:711][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
[2015.01.18-22.51.48:711][ 0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemNull' not found - its StaticallyLinkedModuleInitializers function is null.
[2015.01.18-22.51.48:712][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.01.18-22.51.48:728][ 0]LogInit: Object subsystem initialized
[2015.01.18-22.51.48:731][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.01.18-22.51.48:732][ 0]LogConsoleResponse:Warning: Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.01.18-22.51.48:732][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.01.18-22.51.48:732][ 0]LogConsoleResponse:Warning: Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.01.18-22.51.48:733][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
[2015.01.18-22.51.48:734][ 0]LogIOS: Selected Device Profile: [IPhone6Plus]
[2015.01.18-22.51.48:734][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [IPhone6Plus]
[2015.01.18-22.51.48:753][ 0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:1]]
[2015.01.18-22.51.48:753][ 0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:1]]
[2015.01.18-22.51.48:754][ 0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:1]]
[2015.01.18-22.51.48:754][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
[2015.01.18-22.51.48:768][ 0]LogIOS: Setting contentScaleFactor to 1.0000 (optimal = 3.0000)
[2015.01.18-22.51.48:768][ 0]LogInit: Computer: Corys-iPhone
[2015.01.18-22.51.48:768][ 0]LogInit: User: GenericUser
[2015.01.18-22.51.48:768][ 0]LogInit: CPU Page size=4096, Cores=2
[2015.01.18-22.51.48:769][ 0]LogInit: High frequency timer resolution =24.000000 MHz
[2015.01.18-22.51.48:769][ 0]LogInit: Free Memory at startup: 172 MB
[2015.01.18-22.51.48:769][ 0]LogInit: Memory total: Physical=0.8GB (1GB approx) Pagefile=0.0GB Virtual=0.8GB
[2015.01.18-22.51.48:774][ 0]LogRHI: Initializing OpenGL RHI
[2015.01.18-22.51.48:775][ 0]LogRHI: GL_VENDOR: Apple Inc.
[2015.01.18-22.51.48:775][ 0]LogRHI: GL_RENDERER: Apple A8 GPU
[2015.01.18-22.51.48:775][ 0]LogRHI: GL_VERSION: OpenGL ES 2.0 Apple A8 GPU - 50.6.10
[2015.01.18-22.51.48:776][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
[2015.01.18-22.51.48:776][ 0]LogRHI: OpenGL Extensions:
[2015.01.18-22.51.48:776][ 0]LogRHI: GL_OES_depth_texture
[2015.01.18-22.51.48:776][ 0]LogRHI: GL_OES_depth24
[2015.01.18-22.51.48:776][ 0]LogRHI: GL_OES_element_index_uint
[2015.01.18-22.51.48:777][ 0]LogRHI: GL_OES_fbo_render_mipmap
[2015.01.18-22.51.48:779][ 0]LogRHI: GL_OES_mapbuffer
[2015.01.18-22.51.48:781][ 0]LogRHI: GL_OES_packed_depth_stencil
[2015.01.18-22.51.48:782][ 0]LogRHI: GL_OES_rgb8_rgba8
[2015.01.18-22.51.48:782][ 0]LogRHI: GL_OES_standard_derivatives
[2015.01.18-22.51.48:783][ 0]LogRHI: GL_OES_texture_float
[2015.01.18-22.51.48:783][ 0]LogRHI: GL_OES_texture_half_float
[2015.01.18-22.51.48:783][ 0]LogRHI: GL_OES_texture_half_float_linear
[2015.01.18-22.51.48:783][ 0]LogRHI: GL_OES_vertex_array_object
[2015.01.18-22.51.48:783][ 0]LogRHI: GL_EXT_blend_minmax
[2015.01.18-22.51.48:784][ 0]LogRHI: GL_EXT_color_buffer_half_float
[2015.01.18-22.51.48:784][ 0]LogRHI: GL_EXT_debug_label
[2015.01.18-22.51.48:785][ 0]LogRHI: GL_EXT_debug_marker
[2015.01.18-22.51.48:785][ 0]LogRHI: GL_EXT_discard_framebuffer
[2015.01.18-22.51.48:785][ 0]LogRHI: GL_EXT_draw_instanced
[2015.01.18-22.51.48:785][ 0]LogRHI: GL_EXT_instanced_arrays
[2015.01.18-22.51.48:786][ 0]LogRHI: GL_EXT_map_buffer_range
[2015.01.18-22.51.48:786][ 0]LogRHI: GL_EXT_occlusion_query_boolean
[2015.01.18-22.51.48:786][ 0]LogRHI: GL_EXT_pvrtc_sRGB
[2015.01.18-22.51.48:786][ 0]LogRHI: GL_EXT_read_format_bgra
[2015.01.18-22.51.48:786][ 0]LogRHI: GL_EXT_separate_shader_objects
[2015.01.18-22.51.48:787][ 0]LogRHI: GL_EXT_shader_framebuffer_fetch
[2015.01.18-22.51.48:787][ 0]LogRHI: GL_EXT_shader_texture_lod
[2015.01.18-22.51.48:787][ 0]LogRHI: GL_EXT_shadow_samplers
[2015.01.18-22.51.48:787][ 0]LogRHI: GL_EXT_sRGB
[2015.01.18-22.51.48:788][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
[2015.01.18-22.51.48:788][ 0]LogRHI: GL_EXT_texture_rg
[2015.01.18-22.51.48:788][ 0]LogRHI: GL_EXT_texture_storage
[2015.01.18-22.51.48:788][ 0]LogRHI: GL_APPLE_clip_distance
[2015.01.18-22.51.48:788][ 0]LogRHI: GL_APPLE_color_buffer_packed_float
[2015.01.18-22.51.48:789][ 0]LogRHI: GL_APPLE_copy_texture_levels
[2015.01.18-22.51.48:789][ 0]LogRHI: GL_APPLE_framebuffer_multisample
[2015.01.18-22.51.48:789][ 0]LogRHI: GL_APPLE_rgb_422
[2015.01.18-22.51.48:789][ 0]LogRHI: GL_APPLE_sync
[2015.01.18-22.51.48:790][ 0]LogRHI: GL_APPLE_texture_format_BGRA8888
[2015.01.18-22.51.48:790][ 0]LogRHI: GL_APPLE_texture_max_level
[2015.01.18-22.51.48:790][ 0]LogRHI: GL_APPLE_texture_packed_float
[2015.01.18-22.51.48:790][ 0]LogRHI: GL_IMG_read_format
[2015.01.18-22.51.48:790][ 0]LogRHI: GL_IMG_texture_compression_pvrtc
[2015.01.18-22.51.48:791][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 128
[2015.01.18-22.51.48:791][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
[2015.01.18-22.51.48:791][ 0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
[2015.01.18-22.51.48:792][ 0]LogRHI: Fragment shader lowp precision: 10
[2015.01.18-22.51.48:792][ 0]LogRHI: Fragment shader mediump precision: 10
[2015.01.18-22.51.48:792][ 0]LogRHI: Fragment shader highp precision: 23
[2015.01.18-22.51.48:792][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 4096
[2015.01.18-22.51.48:793][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
[2015.01.18-22.51.48:793][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 4096
[2015.01.18-22.51.48:793][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8
[2015.01.18-22.51.48:793][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
[2015.01.18-22.51.48:793][ 0]LogRHI: GL_MAX_SAMPLES: 1
[2015.01.18-22.51.48:794][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
[2015.01.18-22.51.48:794][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
[2015.01.18-22.51.48:794][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
[2015.01.18-22.51.48:794][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
[2015.01.18-22.51.48:795][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
[2015.01.18-22.51.48:795][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2015.01.18-22.51.48:795][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2
[2015.01.18-22.51.48:801][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.01.18-22.51.48:852][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
[2015.01.18-22.51.49:017][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
[2015.01.18-22.51.49:632][ 0]LogMoviePlayer: FAVMoviePlayer ctor...
[2015.01.18-22.51.49:655][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2015.01.18-22.51.49:656][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2015.01.18-22.51.49:673][ 0]LogObj: 22020 objects as part of root set at end of initial load.
[2015.01.18-22.51.49:674][ 0]LogUObjectAllocator: 3224208 out of 0 bytes used by permanent object pool.
[2015.01.18-22.51.49:675][ 0]LogEngine: Initializing Engine...
[2015.01.18-22.51.49:721][ 0]LogInit: FAudioDevice initialized.
[2015.01.18-22.51.49:722][ 0]LogInit: Texture streaming: Enabled
[2015.01.18-22.51.49:971][ 0]LogEngine:Error: FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) Address = 0x674085 (filename not found) [in ChimeraScript]
_sigtramp() Address = 0x3303d87b (filename not found) [in libsystem_platform.dylib]
FArchiveFileReaderGeneric::Serialize(void*, long long) Address = 0x68e9e5 (filename not found) [in ChimeraScript]
operator<<(FArchive&, FPackageFileSummary&) Address = 0x90cd6b (filename not found) [in ChimeraScript]
ULinkerLoad::Tick(float, bool, bool) Address = 0x909061 (filename not found) [in ChimeraScript]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x904e77 (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90f21d (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90e645 (filename not found) [in ChimeraScript]
ULinkerLoad::CreateImport(int) Address = 0x913411 (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x912113 (filename not found) [in ChimeraScript]
UFunction::Link(FArchive&, bool) Address = 0x8dd213 (filename not found) [in ChimeraScript]
UFunction::Serialize(FArchive&) Address = 0x8dcdcd (filename not found) [in ChimeraScript]
UStruct::Link(FArchive&, bool) Address = 0x8cdd6f (filename not found) [in ChimeraScript]
UBlueprintGeneratedClass::Link(FArchive&, bool) Address = 0x16f169b (filename not found) [in ChimeraScript]
UClass::Serialize(FArchive&) Address = 0x8db351 (filename not found) [in ChimeraScript]
ULinkerLoad::LoadAllObjects(bool) Address = 0x911557 (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90f21d (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90e645 (filename not found) [in ChimeraScript]
ULinkerLoad::CreateImport(int) Address = 0x913411 (filename not found) [in ChimeraScript]
UStruct::SerializeExpr(int&, FArchive&) Address = 0x8d4d4f (filename not found) [in ChimeraScript]
UStruct::SerializeExpr(int&, FArchive&) Address = 0x8d482f (filename not found) [in ChimeraScript]
UStruct::Serialize(FArchive&) Address = 0x8d3■■■ (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x912113 (filename not found) [in ChimeraScript]
UClass::Link(FArchive&, bool) Address = 0x8da3d1 (filename not found) [in ChimeraScript]
UClass::Serialize(FArchive&) Address = 0x8db351 (filename not found) [in ChimeraScript]
ULinkerLoad::LoadAllObjects(bool) Address = 0x911557 (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90f21d (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImportInner(int, FString&) Address = 0x90e645 (filename not found) [in ChimeraScript]
ULinkerLoad::CreateImport(int) Address = 0x913411 (filename not found) [in ChimeraScript]
UStruct::SerializeExpr(int&, FArchive&) Address = 0x8d4d4f (filename not found) [in ChimeraScript]
UStruct::Serialize(FArchive&) Address = 0x8d3■■■ (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x912113 (filename not found) [in ChimeraScript]
UClass::Link(FArchive&, bool) Address = 0x8da3d1 (filename not found) [in ChimeraScript]
UWidgetBlueprintGeneratedClass::Link(FArchive&, bool) Address = 0x1534e9b (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x912113 (filename not found) [in ChimeraScript]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) Address = 0x96af43 (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImport(int) Address = 0x90daa7 (filename not found) [in ChimeraScript]
ULinkerLoad::VerifyImport(int) Address = 0x90daa7 (filename not found) [in ChimeraScript]
ULinkerLoad::operator<<(UObject*&) Address = 0x914339 (filename not found) [in ChimeraScript]
UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x8d1ca5 (filename not found) [in ChimeraScript]
UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x8d1ca5 (filename not found) [in ChimeraScript]
UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x8d1ca5 (filename not found) [in ChimeraScript]
ULinkerLoad::Preload(UObject*) Address = 0x9120e5 (filename not found) [in ChimeraScript]
ULinkerLoad::LoadAllObjects(bool) Address = 0x911557 (filename not found) [in ChimeraScript]
ResolveName(UObject*&, FString&, bool, bool) Address = 0x966b4b (filename not found) [in ChimeraScript]
UGameEngine::Init(IEngineLoop*) Address = 0x17c04ef (filename not found) [in ChimeraScript]
FAppEntry::Init() Address = 0x534ed7 (filename not found) [in ChimeraScript]
<redacted>() Address = 0x25e72b5b (filename not found) [in Foundation]
_pthread_start() Address = 0x33040e07 (filename not found) [in libsystem_pthread.dylib]
Then, the stack trace when hooked to xcode:
#1 0x0068e9e4 in FGenericPlatformMemory::Memcpy(void*, void const*, unsigned long) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:259
#2 0x0068e9dc in FMemory::Memcpy(void*, void const*, unsigned long) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/HAL/UnrealMemory.h:49
#3 0x0068e9dc in FArchiveFileReaderGeneric::Serialize(void*, long long) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Private/HAL/FileManagerGeneric.cpp:664
#4 0x0090115e in FArchive::ByteOrderSerialize(void*, int) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h:480
#5 0x0090114e in operator<<(FArchive&, int&) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h:227
#6 0x0090114e in FGenerationInfo::Serialize(FArchive&, FPackageFileSummary const&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp:87
#7 0x0090cd6a in operator<<(FArchive&, FPackageFileSummary&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/PackageFileSummary.cpp:147
#8 0x00909d4a in ULinkerLoad::SerializePackageFileSummary() at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:803
#9 0x00909060 in ULinkerLoad::Tick(float, bool, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:510
#10 0x009078fc in ULinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:355
#11 0x00904e76 in GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp:704
#12 0x0096aa48 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:824
#13 0x0090f21c in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2134
#14 0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#15 0x0090e644 in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2180
#16 0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#17 0x00913410 in ULinkerLoad::CreateImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3386
#18 0x00914338 in ULinkerLoad::IndexToObject(FPackageIndex) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3430
#19 0x009142bc in ULinkerLoad::operator<<(UObject*&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3605
#20 0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#21 0x008cdd6e in UStruct::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:462
#22 0x008dd212 in UFunction::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3775
#23 0x008d3c42 in UStruct::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1417
#24 0x008dcdcc in UFunction::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3704
#25 0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#26 0x008cdd6e in UStruct::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:462
#27 0x008da3d0 in UClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2780
#28 0x016f169a in UBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp:468
#29 0x01534e9a in UWidgetBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/UMG/Private/WidgetBlueprintGeneratedClass.cpp:34
#30 0x008db350 in UClass::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2946
#31 0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#32 0x00911556 in ULinkerLoad::CreateExportAndPreload(int, bool) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2444
#33 0x009114de in ULinkerLoad::LoadAllObjects(bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2522
#34 0x0096af42 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:873
#35 0x0090f21c in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2134
#36 0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#37 0x0090e644 in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2180
#38 0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#39 0x00913410 in ULinkerLoad::CreateImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3386
#40 0x00914338 in ULinkerLoad::IndexToObject(FPackageIndex) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3430
#41 0x009142bc in ULinkerLoad::operator<<(UObject*&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3605
#42 0x008d4d4e in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:282
#43 0x008d4b52 in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:211
#44 0x008d482e in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:233
#45 0x008d658c in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:119
#46 0x008d3a54 in UStruct::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1335
#47 0x008dcdcc in UFunction::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3704
#48 0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#49 0x008cdd6e in UStruct::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:462
#50 0x008da3d0 in UClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2780
#51 0x016f169a in UBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp:468
#52 0x008db350 in UClass::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2946
#53 0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#54 0x00911556 in ULinkerLoad::CreateExportAndPreload(int, bool) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2444
#55 0x009114de in ULinkerLoad::LoadAllObjects(bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2522
#56 0x0096af42 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:873
#57 0x0090f21c in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2134
#58 0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#59 0x0090e644 in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2180
#60 0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#61 0x00913410 in ULinkerLoad::CreateImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3386
#62 0x00914338 in ULinkerLoad::IndexToObject(FPackageIndex) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3430
#63 0x009142bc in ULinkerLoad::operator<<(UObject*&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3605
#64 0x008d4d4e in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:282
#65 0x008d41a2 in UStruct::SerializeExpr(int&, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/ScriptSerialization.h:229
#66 0x008d3a54 in UStruct::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1335
#67 0x008dcdcc in UFunction::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3704
#68 0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#69 0x008cdd6e in UStruct::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:462
#70 0x008da3d0 in UClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2780
#71 0x016f169a in UBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp:468
#72 0x01534e9a in UWidgetBlueprintGeneratedClass::Link(FArchive&, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/UMG/Private/WidgetBlueprintGeneratedClass.cpp:34
#73 0x008db350 in UClass::Serialize(FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:2946
#74 0x00912112 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2768
#75 0x00911556 in ULinkerLoad::CreateExportAndPreload(int, bool) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2444
#76 0x009114de in ULinkerLoad::LoadAllObjects(bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2522
#77 0x0096af42 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:873
#78 0x0090f21c in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2134
#79 0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#80 0x0090e644 in ULinkerLoad::VerifyImportInner(int, FString&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2180
#81 0x0090daa6 in ULinkerLoad::VerifyImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:1915
#82 0x00913410 in ULinkerLoad::CreateImport(int) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3386
#83 0x00914338 in ULinkerLoad::IndexToObject(FPackageIndex) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3430
#84 0x009142bc in ULinkerLoad::operator<<(UObject*&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:3605
#85 0x00950c5c in UObjectProperty::SerializeItem(FArchive&, void*, int, void const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyObject.cpp:22
#86 0x008d1ca4 in FPropertyTag::SerializeTaggedProperty(FArchive&, UProperty*, unsigned char*, int, unsigned char*) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyTag.h:127
#87 0x008d1c9e in UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1165
#88 0x009516fe in UStructProperty::SerializeItem(FArchive&, void*, int, void const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyStruct.cpp:121
#89 0x008d1ca4 in FPropertyTag::SerializeTaggedProperty(FArchive&, UProperty*, unsigned char*, int, unsigned char*) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyTag.h:127
#90 0x008d1c9e in UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1165
#91 0x009516fe in UStructProperty::SerializeItem(FArchive&, void*, int, void const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyStruct.cpp:121
#92 0x008d1ca4 in FPropertyTag::SerializeTaggedProperty(FArchive&, UProperty*, unsigned char*, int, unsigned char*) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyTag.h:127
#93 0x008d1c9e in UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:1165
#94 0x008bef04 in UClass::SerializeDefaultObject(UObject*, FArchive&) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3133
#95 0x009120e4 in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2760
#96 0x009123fc in ULinkerLoad::Preload(UObject*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2793
#97 0x00911556 in ULinkerLoad::CreateExportAndPreload(int, bool) [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2444
#98 0x009114de in ULinkerLoad::LoadAllObjects(bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:2522
#99 0x0096af42 in LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, ULinkerLoad*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:873
#100 0x00966b4a in FHeapAllocator::ForAnyElementType::GetAllocation() const [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h:340
#101 0x00966b38 in TArray<wchar_t, FDefaultAllocator>::GetData() const [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Containers/Array.h:626
#102 0x00966b38 in FString::operator*() const [inlined] at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:299
#103 0x00966b2a in ResolveName(UObject*&, FString&, bool, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:601
#104 0x00968c42 in StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:687
#105 0x017c04ee in UGameEngine::Init(IEngineLoop*) at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:432
#106 0x0052d3da in FEngineLoop::Init() at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1917
#107 0x00534ed6 in FAppEntry::Init() at /UE4/Builds/GALILEO-PC/E/UE4/UnrealEngine-4.6.1-release/Engine/Source/Runtime/Launch/Private/IOS/LaunchIOS.cpp:140