Ios camera with blueprints

I’m just toying with an idea, I want to access the ios camera, trim the taken photo to a preset, and attach it to a sprite. But I also want to do it only in blueprints, because I don’t use mac, and I hear you can’t easily work with code (which I’m not really good at anyway) when packaging/testing from windows to IOS.

Most of this I might be able to figure out on my own, but I don’t know what node would be used to access a camera (every example I’ve seen is in code), is this possible?