iOS Build Process

Hello, I’ve created game by unity3d and I’m very newbie at unreal engine.
Before question, sorry for my language because I’m not native.

I usually test my game on Editor like below,

  1. Xcode: source code editing
  2. Xcode build to editor
  3. Auto launch Unreal editor by Xcode debug run
  4. Edit some properties and press run to test

Testing or playing on mac is not problem. But I worried about build process.
Today, I built my test project for iOS for the first time. But It was not easy

1st try: Xcode build for iOS device[Runtime fail at splash screen]: I think there is no resources in Xcode project.

2nd try: Xcode build and run for unreal editor and press File> cooking content for Mac(there is no option for iOS). And then, rebuild Xcode for iOS [Same failure as first try]

3rd try: turn on unreal edtior like 2nd try and pacaking for iOS. rebuild Xcode for iOS [success]
(Provisioning problem already solved)

Even though I succeeded, the way like 3rd try is too inconvenient. I know that the package which is created by unreal editor can be loaded on my iPhone, but It is inconvenient too. (launch my iTunes…)

Is this only way to test project on my mobile? and Why is 2nd try not working??

Thanks for reading.

Hi cordis123,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.