iOS Build: Preache request should have been hot

I am trying to package my game for iOS. It is crashing right after the splash screen every time. When I look at the log, I am getting a ton of errors that say “Preache request should have been hot _________” then lists some objects or materials in the scene. What does that error mean? I can’t find any info on it. I’m not sure if this is causing the crash, but the high number of this error can’t be good.

Hi DMHokie,

Please post your Project Log from your Project Folder>Saved>Logs folder, Your Output Log (The contents of your output log when packaging -start with a blank log, and your Error Log from your packaged folder. If you have an .IPA file use unzip to access this file.) Post these as text files for scanning -not image files.

Thanks,

.

Hi DMHokie,

Since we have not heard back from you in a while, we are marking this post “resolved” for tracking purposes. However, if you are continuing to get this same error, please respond with the requested information and we will continue to investigate.

Thanks,

.