IOS build info.plist = 'Josh2 Adams'?

Hi ,

…but my hypothesis is that it is a resulting from the Info.Plist that is already included in the folder/game that you are using as a foundation template. Please remove this (by searching .plist in the Tappy Chicken project folder) and then try rebuilding using your own Bundle ID info from your project settings.

I am already using my own bundle id, and if I delete the whole \IOS-Shipping.xcarchive folder (which includes Info.plist) it simply gets regenerated on my next build. My project template does not use any Tappy Chicken resources, only the .uproject was copied. Profiles, certificates, provisioning, and ids in my project settings are all up to date and don’t refer
to any TappyChicken resources.

Another support technician believes this is only found in the Tappy Chicken project so, if possible, please try building a simple game from the foundation of another project (Match3, for instance) and see if the Josh2 tag generates there as well.

Ok. when I get some time I’ll investigate further.
It’s low prioty and isn’t impeding any development.

I have run tests with Tappy Chicken and the Match 3 game and the Josh 2 tag has not been present in the pList for either file. However, this is inconclusive as this may somehow be related to how our test Certificates and Provisions are set up.

That’s interesting. Did you use the tappy chicken project from the wiki
or another (later) build? The wiki project (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums) was built with UE4.9 when I downloaded it last year but it is now showing 4.10.

I’ll also rebuild that project with my certificate & profile to see what happens.