After I build a test .ipa (IOS) my \MyTestProj\Build\IOS\IOS\MyTestProj.xcarchive\ [Info.plist] file contains this block of xml:
<key>ApplicationProperties</key>
<dict>
.
.
<string>iPhone Developer: Josh2 Adams (...)</string>
</dict>
I used the original tappychicken .uproject as a foundation for my template, so presumably it came from there somewhere, but I can’t find it anywhere in the project itself.
Where is the text ‘Josh2 Adams’ coming from?
Hi ash22,
This is the developer tag we used when setting up generic provisions and certifications to test projects on iOS Devices in house. This is an artifact leftover from Tappy Chicken and should not affect you in any way. When you go to set up your Certifications and Provisions you will use your own Developer name which will override this info in the packaging process.
Let me know if this is causing you any issues when packaging a custom project or if this is causing a problem when trying to launch Tappy Chicken to your device.
.
Hi , nope, there’s no problem/issue as such.
It’s just that I can’t figure out how to change the name.
When you go to set up your Certifications and Provisions you will use your own Developer name which will override this info in the packaging process.
I have my own apple dev program certificate and provision and have probably done 100+ package/repackage sessions during dev/shipping tests (same project, just different builds) since last September. Unfortunately the name ‘Josh2’ is always in the info.plist but I just ignore it because it isn’t doing any harm.
There is no ‘Josh2’ related tag in the iPhonePackager.exe process so the only other place I thought it could be coming from was in the project itself.
In Project Settings->Mobile Provision->Certificate my own name is shown correcetly as the [x] iPhone Developer. There is no reference to ‘Josh2’ that I can see.
So, it is just the mystery of not knowing where Josh’s name is being pulled from that is bothering me. (yes, I could just edit the plist, but I prefer to find the root cause rather than ‘paint over the crack’ 
If you have any ideas let me know.
I don’t want to try and use a brand new project template because the original tappy chicken project settings work for me. I have found that missing just one checked option (when trying to copy settings) can sometimes cause the iOS packaging proces to fail, and it is difficult to trace the fault.
I haven’t yet tried an [export] project settings to a new project, but will give it a go if there is no other option.
I have not been able to definitively locate the genesis of the Josh 2 related tag, but my hypothesis is that it is a resulting from the Info.Plist that is already included in the folder/game that you are using as a foundation template. Please remove this (by searching .plist in the Tappy Chicken project folder) and then try rebuilding using your own Bundle ID info from your project settings.
Another support technician believes this is only found in the Tappy Chicken project so, if possible, please try building a simple game from the foundation of another project (Match3, for instance) and see if the Josh2 tag generates there as well.
I have run tests with Tappy Chicken and the Match 3 game and the Josh 2 tag has not been present in the pList for either file. However, this is inconclusive as this may somehow be related to how our test Certificates and Provisions are set up.
Hi ,
…but my hypothesis is that it is a resulting from the Info.Plist that is already included in the folder/game that you are using as a foundation template. Please remove this (by searching .plist in the Tappy Chicken project folder) and then try rebuilding using your own Bundle ID info from your project settings.
I am already using my own bundle id, and if I delete the whole \IOS-Shipping.xcarchive folder (which includes Info.plist) it simply gets regenerated on my next build. My project template does not use any Tappy Chicken resources, only the .uproject was copied. Profiles, certificates, provisioning, and ids in my project settings are all up to date and don’t refer
to any TappyChicken resources.
Another support technician believes this is only found in the Tappy Chicken project so, if possible, please try building a simple game from the foundation of another project (Match3, for instance) and see if the Josh2 tag generates there as well.
Ok. when I get some time I’ll investigate further.
It’s low prioty and isn’t impeding any development.
I have run tests with Tappy Chicken and the Match 3 game and the Josh 2 tag has not been present in the pList for either file. However, this is inconclusive as this may somehow be related to how our test Certificates and Provisions are set up.
That’s interesting. Did you use the tappy chicken project from the wiki
or another (later) build? The wiki project (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums) was built with UE4.9 when I downloaded it last year but it is now showing 4.10.
I’ll also rebuild that project with my certificate & profile to see what happens.