Hello,
I’m working for my first time with UE4 and Mac/iOS and are currently trying to build my project following this guide. However I always get this error:
MainFrameActions: Packaging (iOS): UnrealBuildTool: Picking the default remote server
MainFrameActions: Packaging (iOS): UnrealBuildTool: Remote compiling requires a server name. Use the editor to set up your remote compilation settings.
MainFrameActions: Packaging (iOS): UnrealBuildTool: Failed to ping
MainFrameActions: Packaging (iOS): UnrealBuildTool: Exception details: System.ArgumentNullException: Der Wert darf nicht NULL sein.
MainFrameActions: Packaging (iOS): UnrealBuildTool: Parametername: hostNameOrAddress
MainFrameActions: Packaging (iOS): UnrealBuildTool: bei System.Net.NetworkInformation.Ping.Send(String hostNameOrAddress, Int32 timeout, Byte] buffer, PingOptions options)
MainFrameActions: Packaging (iOS): UnrealBuildTool: bei System.Net.NetworkInformation.Ping.Send(String hostNameOrAddress)
MainFrameActions: Packaging (iOS): UnrealBuildTool: bei RPCUtility.CommandHelper.PingRemoteHost(String RemoteHostNameOrAddressToPing) in c:\UE4\Engine\Source\Programs\RPCUtility\Program.cs:Zeile 40.
MainFrameActions: Packaging (iOS): UnrealBuildTool: Failed to ping Mac named
Yep, Im stupid (apparently). Additionaly, the BuildConfiguration.xml magically resets after every packaging try.
Any hints on how to point to my MAC correctly? Thanks
Freienstein
EDIT: setting the mac IP in RemoteToolChain.cs and rebuilding the tool solves this problem