Hey Guys!
I seem to be running into a couple of hurdles getting my game running on iOS. I managed to set up the certificates and provisions fine and don’t run into any problems until I go to launch the project on my phone and run into the following errors:
LogPlayLevel: Setting up ProjectParams for C:\Users\Zac Rodger\Desktop\Projects\TunnelRun3\TunnelRun3.uproject
LogPlayLevel: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.751967
LogPlayLevel: Running: E:\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe TunnelRun3 IOS Development -Project=“C:\Users\Zac Rodger\Desktop\Projects\TunnelRun3\TunnelRun3.uproject” “C:\Users\Zac Rodger\Desktop\Projects\TunnelRun3\TunnelRun3.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Zac Rodger\Desktop\Projects\TunnelRun3” -skipdeploy -ini:Game:[/Scri
pt/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
LogPlayLevel: Picking the default remote server
LogPlayLevel: ERROR: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
LogPlayLevel: version:4.18.3
LogPlayLevel: Doing xcode-select --print-path
LogPlayLevel: ERROR: Failed to start local process for action (“Cannot start process because a file name has not been provided.”): -o BatchMode=yes ${CURRENT_USER}@ “cd "/" && xcode-select --print-path”
LogPlayLevel: Took 0.7931083s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: Command failed (Result:5): E:\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe TunnelRun3 IOS Development -Project=“C:\Users\Zac Rodger\Desktop\Projects\TunnelRun3\TunnelRun3.uproject” “C:\Users\Zac Rodger\Desktop\Projects\TunnelRun3\TunnelRun3.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Zac Rodger\Desktop\Projects\TunnelRun3” -sk
ipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2018.02.18-21.34.25.txt’
LogPlayLevel: (see C:\Users\Zac Rodger\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.18\UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.250157
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Unknown Error
I’ve been checking everywhere online for a fix and went over the plugins to make sure there’s issues there too. I’ve been having a couple of other problems prior to this which I managed to get through but I’m unsure if it’s related.
Really hope you can all help!
Thank you.