iOS Build Crashes on Splashscreen and UE4 Editor Launching on iOS Build failes

Hi there,

I have a few problems and I can’t seem to fix it on my own.

First of the packaging of the project for iOS itself works, when I then install the generated IPA to a registered device with the IPhonePackager the installation process goes through but when I try to start the game it crashes first thing on the splashscreen. To get to the root of the problem I was thinking to get some logs of the iOS device and scroll through does, surely there must be something in there. Sadly the IPhonePackager could not retrieve any logs via the advanced backup feature.

So here I am now, trying to launch the game on my iOS device over the UE4 editor but here the build doesn’t seem to work.

I am now in a bit of a pickle as I have no way of accessing any logs that might help me resolve the issue.

So my question is, is there another way to retrieve logs from the crashing game or did anyone have the same problem with launching on iOS devices from the UE4 editor?

You can find the logs attached.

Log.txt

UBT-SteemKnights-IOS-Development.txt

UBT-SteemKnights-IOS-Development_Remote