ios buid error

Hi
I want to export my game on ios platform from unreal engine 4.27.2. but when i package the ios build i get follwing error can anyone pls help me out
-----------------------------***************-LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
LogTemp: Display: /Applications/Xcode.app/Contents/Developer
LogTemp: Display: Running Mono…
LogTemp: Display: Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
LogTemp: Display: /Users/Shared/Epic Games/UE_4.27/Engine /Users/Shared/Epic Games/UE_4.27
LogTemp: Display: Executing iPhonePackager Validate Engine -project /Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject -bundlename com.NeelaGames.HungryGoli -teamID YVTY38GNR4 -distribution -autosigning
LogTemp: Display: CWD: /Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/IOS
LogTemp: Display: Initial Dir: /Users/Shared/Epic Games/UE_4.27/Engine
LogTemp: Display: Env CWD: /Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/IOS
LogTemp: Display: IPP WARNING: Distribution builds should be made in the Shipping configuration!
LogTemp: Display: BranchPath = Lives-Mac-Pro///Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/IOS/…/… — GameBranchPath = Lives-Mac-Pro///Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/IOS/…/…
LogTemp: Display: Caching provisions
LogTemp: Display: Finding provisions in /Users/livepixeltechnologies/Desktop/HungeryGoli_V02/Build/IOS/
LogTemp: Display: Not copying /Users/livepixeltechnologies/Desktop/HungeryGoli_V02/Build/IOS/Hungry_Goli (4).mobileprovision as /Users/livepixeltechnologies/Library/MobileDevice/Provisioning Profiles/Hungry_Goli (4).mobileprovision already exists and is not older
LogTemp: Display: Finding provisions in /Users/Shared/Epic Games/UE_4.27/Engine/Build/IOS
LogTemp: Display: Searching for mobile provisions that match the game ‘HungeryGoli_V02’ (distribution: True) with CFBundleIdentifier=‘com.NeelaGames.HungryGoli’ in ‘/Users/livepixeltechnologies/Library/MobileDevice/Provisioning Profiles/’
LogTemp: Display: Phase 0 considering provision ‘Hungry_Goli (4).mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed distribution check (mode=True, get-task-allow=True, #devices=11)
LogTemp: Display: Phase 0 considering provision ‘UE4_f3e62ad6-96de-4a3b-8e52-b6941c7d2ada.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed distribution check (mode=True, get-task-allow=True, #devices=11)
LogTemp: Display: Phase 0 considering provision ‘UE4_7858b307-41b9-4e32-90d1-97f0cd18b91d.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed distribution check (mode=True, get-task-allow=True, #devices=11)
LogTemp: Display: Phase 0 considering provision ‘UE4_b3b17baf-e292-4b04-81d6-25c4105cf0e7.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: Looking for a certificate that matches the application identifier ‘YVTY38GNR4.com.NeelaGames.HungryGoli’
LogTemp: Display: Running /usr/bin/security find-identity -p codesigning -v
LogTemp: Display: 0 valid identities found
LogTemp: Display: Provisioning profile contains the following certificate hashes:
LogTemp: Display: CC41D1D40D3DFFFF524C57556EC1145B5CF3AEA4
LogTemp: Display: … Failed to find a valid certificate that was in date
LogTemp: Display: … Failed to find a matching certificate that was in date
LogTemp: Display: Phase 0 considering provision ‘Distro_Hungry_Goli (1).mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: Looking for a certificate that matches the application identifier ‘YVTY38GNR4.com.NeelaGames.HungryGoli’
LogTemp: Display: Running /usr/bin/security find-identity -p codesigning -v
LogTemp: Display: 0 valid identities found
LogTemp: Display: Provisioning profile contains the following certificate hashes:
LogTemp: Display: 46FF3C36AD6FD2DE376C03B9C94DACD29E96EFDF
LogTemp: Display: … Failed to find a valid certificate that was in date
LogTemp: Display: … Failed to find a matching certificate that was in date
LogTemp: Display: Phase 1 considering provision ‘Hungry_Goli (4).mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 1 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: Phase 1 considering provision ‘UE4_f3e62ad6-96de-4a3b-8e52-b6941c7d2ada.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 1 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: Phase 1 considering provision ‘UE4_7858b307-41b9-4e32-90d1-97f0cd18b91d.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 1 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: Phase 1 considering provision ‘UE4_b3b17baf-e292-4b04-81d6-25c4105cf0e7.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 1 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: Phase 1 considering provision ‘Distro_Hungry_Goli (1).mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 1 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: Phase 2 considering provision ‘Hungry_Goli (4).mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 2 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: Phase 2 considering provision ‘UE4_f3e62ad6-96de-4a3b-8e52-b6941c7d2ada.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 2 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: Phase 2 considering provision ‘UE4_7858b307-41b9-4e32-90d1-97f0cd18b91d.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 2 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: Phase 2 considering provision ‘UE4_b3b17baf-e292-4b04-81d6-25c4105cf0e7.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 2 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: Phase 2 considering provision ‘Distro_Hungry_Goli (1).mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed phase 2 name check (provision app ID was YVTY38GNR4.com.NeelaGames.HungryGoli)
LogTemp: Display: IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present
LogTemp: Display: Caching provisions
LogTemp: Display: Finding provisions in /Users/livepixeltechnologies/Desktop/HungeryGoli_V02/Build/IOS/
LogTemp: Display: Not copying /Users/livepixeltechnologies/Desktop/HungeryGoli_V02/Build/IOS/Hungry_Goli (4).mobileprovision as /Users/livepixeltechnologies/Library/MobileDevice/Provisioning Profiles/Hungry_Goli (4).mobileprovision already exists and is not older
LogTemp: Display: Finding provisions in /Users/Shared/Epic Games/UE_4.27/Engine/Build/IOS
LogTemp: Display: Searching for mobile provisions that match the game ‘HungeryGoli_V02’ (distribution: True) with CFBundleIdentifier=‘com.NeelaGames.HungryGoli’ in ‘/Users/livepixeltechnologies/Library/MobileDevice/Provisioning Profiles/’
LogTemp: Display: Phase 0 considering provision ‘Hungry_Goli (4).mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed distribution check (mode=True, get-task-allow=True, #devices=11)
LogTemp: Display: Phase 0 considering provision ‘UE4_f3e62ad6-96de-4a3b-8e52-b6941c7d2ada.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed distribution check (mode=True, get-task-allow=True, #devices=11)
LogTemp: Display: Phase 0 considering provision ‘UE4_7858b307-41b9-4e32-90d1-97f0cd18b91d.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: … Failed distribution check (mode=True, get-task-allow=True, #devices=11)
LogTemp: Display: Phase 0 considering provision ‘UE4_b3b17baf-e292-4b04-81d6-25c4105cf0e7.mobileprovision’ named ‘Hungry Goli’
LogTemp: Display: Picked ‘UE4_b3b17baf-e292-4b04-81d6-25c4105cf0e7.mobileprovision’ with AppID ‘YVTY38GNR4.com.NeelaGames.HungryGoli’ and Name ‘Hungry Goli’ as a matching provision for the game ‘HungeryGoli_V02’
LogTemp: Display: Looking for a certificate that matches the application identifier ‘YVTY38GNR4.com.NeelaGames.HungryGoli’
LogTemp: Display: Running /usr/bin/security find-identity -p codesigning -v
LogTemp: Display: 0 valid identities found
LogTemp: Display: Provisioning profile contains the following certificate hashes:
LogTemp: Display: CC41D1D40D3DFFFF524C57556EC1145B5CF3AEA4
LogTemp: Display: … Failed to find a valid certificate that was in date
LogMainFrame: Selected target: HungeryGoli_V02
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/livepixeltechnologies/Desktop/HungeryGoli_V02/Binaries/IOS/HungeryGoli_V02-IOS-Shipping.target does not exist.
UATHelper: Packaging (iOS): Running AutomationTool…
UATHelper: Packaging (iOS): Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
UATHelper: Packaging (iOS): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=/Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject -cook -stage -archive -archivedirectory=/Users/livepixeltechnologi
es/Desktop/build -package -ue4exe=/Users/Shared/Epic Games/UE_4.27/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor -clean -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -target=HungeryGoli_V02 -clientconfig=Shipping -utf8output
UATHelper: Packaging (iOS): Parsing command line: -ScriptsForProject=/Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=/Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject -cook -stage -archive -archivedirectory=/Users/livepixeltechnologies/Desktop/bu
ild -package -ue4exe=“/Users/Shared/Epic Games/UE_4.27/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor” -clean -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -target=HungeryGoli_V02 -clientconfig=Shipping -utf8output
UATHelper: Packaging (iOS): Using xbuild. Install Mono 5.0 or greater for faster builds!
UATHelper: Packaging (iOS): Setting up ProjectParams for /Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject
UATHelper: Packaging (iOS): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (iOS): Running: mono “/Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe” HungeryGoli_V02 IOS Shipping -Project=/Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject -Clean -NoHotReload /Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject -NoUBTMakefiles -remotein
i=“/Users/livepixeltechnologies/Desktop/HungeryGoli_V02” -skipdeploy -distribution -nobuilduht -log=“/Users/livepixeltechnologies/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-HungeryGoli_V02-IOS-Shipping.txt”
UATHelper: Packaging (iOS): Cleaning HungeryGoli_V02 binaries…
UATHelper: Packaging (iOS): Took 2.768257s to run mono, ExitCode=0
UATHelper: Packaging (iOS): Running: mono “/Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe” HungeryGoli_V02 IOS Shipping -Project=/Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject /Users/livepixeltechnologies/Desktop/HungeryGoli_V02/HungeryGoli_V02.uproject -NoUBTMakefiles -remoteini=“/Users/livepixel
technologies/Desktop/HungeryGoli_V02” -skipdeploy -distribution -flushmac -Manifest=/Users/livepixeltechnologies/Desktop/HungeryGoli_V02/Intermediate/Build/Manifest.xml -NoHotReload -log=“/Users/livepixeltechnologies/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-HungeryGoli_V02-IOS-Shipping_2.txt”
UATHelper: Packaging (iOS): ERROR: HungeryGoli_V02 modifies the value of bShouldCompileAsDLL. This is not allowed, as HungeryGoli_V02 has build products in common with UE4Game.
UATHelper: Packaging (iOS): Remove the modified setting, change HungeryGoli_V02 to use a unique build environment by setting ‘BuildEnvironment = TargetBuildEnvironment.Unique;’ in the HungeryGoli_V02Target constructor, or set bOverrideBuildEnvironment = true to force this setting on.
PackagingResults: Error: HungeryGoli_V02 modifies the value of bShouldCompileAsDLL. This is not allowed, as HungeryGoli_V02 has build products in common with UE4Game.
UATHelper: Packaging (iOS): Took 8.748238s to run mono, ExitCode=6
UATHelper: Packaging (iOS): UnrealBuildTool failed. See log for more details. (/Users/livepixeltechnologies/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-HungeryGoli_V02-IOS-Shipping_2.txt)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: AutomationTool was unable to run successfully.
PackagingResults: Error: Unknown Error---------------------