I am using Win10 64bit, UE4.19.2 and
[SIZE=13px][SIZE=13px]I’ve been working with ARKit for a week now. [/SIZE][/SIZE]
I had a working ARKit project installed on iPhone 8 using UE4.19.2.Last week I installed the new UE4.20Preview to check out the new ARKIT 2.0 (new plane detection, better tracking, etc.). The certificate and the mobile provision were okay (GREEN) I launched the app and it asked for Remote Compiling. So I decided to go back to my old 4.19 project and continue working there, because I thought that 4.20 is Preview version and it’s not working well, but the Remote [SIZE=13px][SIZE=13px]Compiling [/SIZE][/SIZE]error showed even in my old project where I was working all week with no problems. I can’t get rid of the “Remote compiling requires a server name.” error.
Here are the things I’ve tried using UE4.19.2:
1.I uninstalled all UnrealEngine versions that I had and installed only 4.19.2, again new certificates and provisions, but Remote Compiling still here.
My project is BLUEPRINT ONLY using the built-in HandheldAR template no 3rd party plugins.(If you have 3rd party plugins they require Xcode compilation)
I added a script in DefaultEngine.ini
Thi[SIZE=13px][SIZE=13px]s is suppose to disable remote building. It’s enabled by default. It did not work. [/SIZE][/SIZE]
Tried to delete the following project folders Saved, Intermediate, Build and Binaries.
Tried to delete the two rows in DefaultEngine.ini saw that in another thread, but all it does is resets BundleName and BundleDisplayName under Project Settings - Platforms - IOS - Bundle Information
- In another thread was mentioned that a clean Blueprint only iOS App will work on PC but the ARKit requires a Xcode Compilation on its own, so I made a new project without ARKIT to see if the plugin requires some Xcode compilation and is the cause of the error. Same result it wants the server again. So the problem is not in ARKit plugin because I was working with it a day ago and there is no difference if the project is with or without the plugin.