in ‘Engine/Source/Programs/UnrealBuildTool/Platform/IOS/IOSExports.cs’
comment out
Text.AppendLine(“\tget-task-allow”);
Text.AppendLine(string.Format(“\t<{0}/>”, bForDistribution ? “false” : “true”));
I also turned off pak file creation in settings and turned off all compression as the above fixed the camera, but then the images wouldn’t get recognised. turning off compression fixed that issue.
Using unreal 5.0.3 and xcode 13.4.1